My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Barbarians
Zap
Cannon Dark Prince
Barbarian Barrel
Cannon Barbarians Dark Prince Ice Wizard
The Log
Cannon Barbarians Dark Prince
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians Dark Prince P.E.K.K.A Ice Wizard
Fireball
Cannon Barbarians Ice Wizard
Poison
Cannon Barbarians Ice Wizard
Lightning
Cannon Dark Prince Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Ice Wizard Fireball Dark Prince Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Dark Prince The Log Ice Wizard
Cannon
Barbarians
Fireball
Zap Dark Prince The Log
Dark Prince
Zap Fireball Ice Wizard
P.E.K.K.A
Zap The Log Ice Wizard
The Log
Zap Fireball P.E.K.K.A
Ice Wizard
Zap Dark Prince P.E.K.K.A

Defense Synergies 5 14

Zap
Cannon Fireball Barbarians Dark Prince P.E.K.K.A The Log Ice Wizard
Cannon
Zap The Log Fireball Dark Prince Ice Wizard
Barbarians
Zap
Fireball
Zap The Log Cannon Dark Prince Ice Wizard
Dark Prince
Zap Cannon Fireball The Log Ice Wizard
P.E.K.K.A
The Log Zap Ice Wizard
The Log
Cannon Fireball P.E.K.K.A Zap Dark Prince Ice Wizard
Ice Wizard
Zap Cannon Fireball Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Barbarians P.E.K.K.A Zap Cannon Dark Prince The Log Ice Wizard
Cannon Barbarians P.E.K.K.A Dark Prince Ice Wizard
Cannon Barbarians P.E.K.K.A Dark Prince Ice Wizard
Barbarians Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Zap Cannon Dark Prince Ice Wizard
Zap Cannon Fireball Ice Wizard
Zap Cannon Barbarians Fireball P.E.K.K.A The Log
Cannon Barbarians P.E.K.K.A Ice Wizard
Cannon Barbarians Dark Prince Ice Wizard
Barbarians Ice Wizard Zap Cannon Fireball Dark Prince The Log
Zap Fireball Ice Wizard
Cannon Barbarians P.E.K.K.A Zap Fireball Dark Prince The Log Ice Wizard
Fireball Zap Cannon Barbarians Dark Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Cannon
Barbarians Zap Cannon Fireball P.E.K.K.A The Log
Barbarians Cannon Fireball Dark Prince P.E.K.K.A
Cannon Fireball Zap Barbarians Dark Prince The Log Ice Wizard
Zap The Log Cannon Barbarians Fireball Dark Prince Ice Wizard
Barbarians P.E.K.K.A Cannon
Dark Prince Cannon Barbarians Fireball P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap The Log
Barbarians P.E.K.K.A Zap Dark Prince The Log
Dark Prince P.E.K.K.A Zap Barbarians Fireball The Log
Barbarians P.E.K.K.A Cannon Dark Prince
Fireball Zap Ice Wizard
Dark Prince P.E.K.K.A Barbarians Fireball Ice Wizard
P.E.K.K.A Barbarians Dark Prince
Zap P.E.K.K.A Barbarians Fireball Dark Prince The Log
P.E.K.K.A Cannon Barbarians
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Zap Barbarians Fireball Dark Prince The Log
Barbarians Dark Prince P.E.K.K.A Cannon Fireball
Cannon Barbarians Fireball
Barbarians Zap Fireball Dark Prince P.E.K.K.A The Log
Zap Cannon Barbarians Fireball Dark Prince P.E.K.K.A The Log Ice Wizard
Zap Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Barbarians Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball
Zap Fireball Dark Prince The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball Dark Prince The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Dark Prince Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Barbarians Fireball Dark Prince
Fireball Zap Ice Wizard
The Log Fireball
Fireball Dark Prince
The Log Zap Fireball
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball Dark Prince The Log
P.E.K.K.A
Fireball

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