My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Fisherman
Giant Snowball
Bomber Cannon Hog Rider Fisherman
Zap
Bomber Cannon Fisherman
Barbarian Barrel
Bomber Cannon
The Log
Bomber Cannon Hog Rider Fisherman
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Fisherman
Fireball
Bomber Cannon Hog Rider Fisherman
Poison
Bomber Cannon Fisherman
Lightning
Cannon Ice Golem Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Giant Snowball Ice Golem Cannon Earthquake Fisherman Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Giant Snowball Ice Golem

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Giant Snowball Ice Golem Hog Rider
Zap
Earthquake Hog Rider Bomber Giant Snowball Ice Golem Fisherman
Giant Snowball
Earthquake Hog Rider Bomber Zap Ice Golem
Cannon
Ice Golem
Hog Rider Bomber Zap Giant Snowball
Earthquake
Zap Giant Snowball Hog Rider
Hog Rider
Zap Giant Snowball Ice Golem Earthquake Bomber
Fisherman
Zap

Defense Synergies 3 15

Bomber
Ice Golem Zap Giant Snowball Cannon Fisherman
Zap
Cannon Bomber Giant Snowball Ice Golem Earthquake Fisherman
Giant Snowball
Bomber Zap Cannon Ice Golem Earthquake Fisherman
Cannon
Zap Ice Golem Bomber Giant Snowball Earthquake
Ice Golem
Bomber Cannon Zap Giant Snowball Earthquake Fisherman
Earthquake
Zap Giant Snowball Cannon Ice Golem
Hog Rider
Fisherman
Bomber Zap Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap Cannon Ice Golem
Zap Cannon Fisherman
Cannon Fisherman Bomber Giant Snowball
Cannon Fisherman
Bomber Earthquake
Bomber Zap Giant Snowball Cannon Earthquake
Giant Snowball Zap Cannon
Earthquake Zap Cannon Ice Golem
Cannon Fisherman
Bomber Giant Snowball Cannon Ice Golem Fisherman
Bomber Zap Giant Snowball Cannon Ice Golem Earthquake Fisherman
Zap Giant Snowball
Cannon Bomber Zap Giant Snowball Earthquake
Bomber Zap Giant Snowball Cannon Earthquake
Cannon
Zap Giant Snowball Cannon Fisherman
Bomber Cannon Fisherman
Cannon Bomber Zap Giant Snowball Fisherman
Zap Giant Snowball Earthquake Bomber Cannon Ice Golem Fisherman
Cannon Fisherman
Bomber Giant Snowball Cannon Earthquake Fisherman
Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Ice Golem Fisherman
Bomber Zap Giant Snowball Ice Golem Fisherman
Zap Ice Golem Fisherman
Zap Ice Golem Fisherman
Cannon Fisherman
Zap Giant Snowball Ice Golem
Ice Golem
Fisherman
Zap Giant Snowball Ice Golem
Cannon
Zap Giant Snowball
Cannon Ice Golem
Bomber Cannon
Bomber Zap Ice Golem Fisherman
Bomber Zap Giant Snowball Cannon Ice Golem Earthquake
Bomber Zap Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Zap Giant Snowball Fisherman
Earthquake
Earthquake Ice Golem
Bomber Zap Giant Snowball Earthquake
Zap Giant Snowball Ice Golem
Bomber Earthquake
Earthquake Zap Giant Snowball Ice Golem
Zap Giant Snowball Fisherman
Giant Snowball Fisherman
Zap Earthquake Fisherman
Zap Giant Snowball
Earthquake Giant Snowball Ice Golem Fisherman
Earthquake Fisherman
Earthquake Zap Giant Snowball Ice Golem Fisherman
Earthquake Bomber Zap Giant Snowball
Earthquake
Giant Snowball Earthquake
Bomber Fisherman
Bomber Zap Giant Snowball Earthquake Fisherman
Bomber Zap Giant Snowball Earthquake
Earthquake
Giant Snowball
Fisherman
Earthquake Zap Giant Snowball
Zap Giant Snowball Ice Golem Earthquake Bomber
Fisherman
Zap Giant Snowball Earthquake Fisherman
Zap Giant Snowball Fisherman
Zap Fisherman
Zap Giant Snowball Ice Golem
Zap Giant Snowball
Giant Snowball
Bomber Zap Giant Snowball Earthquake
Zap Giant Snowball
Giant Snowball Earthquake
Zap Earthquake
Zap Giant Snowball
Bomber Zap Giant Snowball Ice Golem Earthquake
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Fisherman

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