My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Mighty Miner
Giant Snowball
Cannon Dart Goblin Guards Ram Rider Mighty Miner
Zap
Cannon Dart Goblin Guards Ram Rider Mighty Miner
Barbarian Barrel
Cannon Dart Goblin Guards
The Log
Cannon Dart Goblin Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Ram Rider
Fireball
Cannon Dart Goblin Ram Rider Mighty Miner
Poison
Cannon Dart Goblin Guards
Lightning
Cannon Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Dart Goblin Guards Fireball Mighty Miner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Dart Goblin Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Dart Goblin Guards Mega Knight Mighty Miner
Cannon
Dart Goblin
Zap Ram Rider Mega Knight
Fireball
Zap Ram Rider Mega Knight
Guards
Zap Ram Rider
Ram Rider
Zap Dart Goblin Fireball Guards Mega Knight
Mega Knight
Zap Dart Goblin Fireball Ram Rider
Mighty Miner
Zap

Defense Synergies 3 13

Zap
Cannon Fireball Mega Knight Dart Goblin Guards Ram Rider Mighty Miner
Cannon
Zap Dart Goblin Fireball Guards Mighty Miner
Dart Goblin
Zap Cannon Guards Ram Rider Mega Knight
Fireball
Zap Cannon Ram Rider Mega Knight
Guards
Zap Cannon Dart Goblin
Ram Rider
Zap Dart Goblin Fireball
Mega Knight
Zap Dart Goblin Fireball
Mighty Miner
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Fireball Ram Rider
Zap Cannon Dart Goblin Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Dart Goblin
Cannon Dart Goblin Guards Ram Rider Mega Knight
Fireball Mega Knight
Fireball Zap Cannon Dart Goblin Guards Mega Knight
Dart Goblin Ram Rider Zap Cannon Fireball
Zap Cannon Dart Goblin Fireball Ram Rider Mega Knight
Cannon Mighty Miner
Guards Cannon Dart Goblin Mega Knight
Dart Goblin Guards Zap Cannon Fireball Ram Rider Mega Knight
Zap Dart Goblin Fireball Ram Rider
Cannon Mega Knight Zap Fireball Guards Ram Rider
Fireball Mega Knight Zap Cannon Dart Goblin Guards
Cannon Ram Rider Mega Knight
Zap Cannon Fireball Ram Rider Mega Knight
Mega Knight Cannon Fireball
Cannon Fireball Mega Knight Zap Dart Goblin Guards Ram Rider
Zap Cannon Dart Goblin Fireball Guards Ram Rider Mega Knight
Cannon Dart Goblin Ram Rider
Mega Knight Cannon Dart Goblin Fireball Guards
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball
Fireball Zap Mega Knight
Guards Mega Knight Zap Ram Rider
Guards Mega Knight Zap Fireball Ram Rider
Cannon Guards Ram Rider Mega Knight Mighty Miner
Fireball Zap Dart Goblin Ram Rider
Guards Dart Goblin Fireball Ram Rider
Mega Knight Mighty Miner
Zap Mega Knight Fireball
Cannon Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Zap Fireball Guards
Mega Knight Cannon Fireball Guards Ram Rider
Cannon Dart Goblin Fireball Mega Knight
Guards Zap Dart Goblin Fireball Mighty Miner
Mega Knight Zap Cannon Dart Goblin Fireball Mighty Miner
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards
Fireball Zap Dart Goblin Ram Rider
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball Zap Mega Knight
Fireball Zap Dart Goblin Ram Rider
Dart Goblin
Fireball Zap Dart Goblin Ram Rider
Fireball Zap Dart Goblin Ram Rider
Fireball Guards
Zap Dart Goblin Fireball Ram Rider
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Dart Goblin Ram Rider
Fireball Zap Ram Rider Mega Knight
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Guards
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Fireball
Mighty Miner Mega Knight
Fireball
Zap Dart Goblin Fireball Guards
Fireball Zap Dart Goblin Ram Rider
Fireball
Fireball Dart Goblin Mega Knight
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin Mega Knight
Zap Dart Goblin Fireball Guards
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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