My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Cannon
Zap
Cannon Dark Prince Sparky
Barbarian Barrel
Cannon Dark Prince Electro Wizard Sparky
The Log
Cannon Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard Sparky
Fireball
Cannon Electro Wizard Sparky
Poison
Cannon Electro Wizard Sparky
Lightning
Cannon Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Sparky Mini P.E.K.K.A Dark Prince
Cannon
Fireball
Zap Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A
Sparky Zap Dark Prince Electro Wizard
Dark Prince
Zap Fireball Mini P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Dark Prince Sparky
Sparky
Zap Mini P.E.K.K.A Fireball Dark Prince Electro Wizard

Defense Synergies 5 13

Zap
Cannon Fireball Mini P.E.K.K.A Electro Wizard Dark Prince P.E.K.K.A Sparky
Cannon
Zap Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Fireball
Zap Cannon Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Cannon Fireball
Dark Prince
Zap Cannon Fireball Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Cannon Fireball Dark Prince P.E.K.K.A
Sparky
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Cannon Dark Prince Electro Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Electro Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Sparky Dark Prince Electro Wizard
Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky
Fireball Zap Cannon Dark Prince Electro Wizard
Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball P.E.K.K.A Electro Wizard Sparky
Cannon Mini P.E.K.K.A P.E.K.K.A Sparky
Cannon Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Electro Wizard Zap Cannon Fireball Dark Prince
Zap Fireball Electro Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Sparky Zap Fireball Dark Prince Electro Wizard
Fireball Sparky Zap Cannon Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Cannon Electro Wizard
Zap Cannon Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Sparky Cannon Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Cannon Fireball Zap Dark Prince Electro Wizard
Zap Cannon Fireball Dark Prince Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Cannon Electro Wizard
Dark Prince Cannon Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Cannon Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Zap Mini P.E.K.K.A
P.E.K.K.A Zap Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince P.E.K.K.A Zap Fireball Electro Wizard Sparky
P.E.K.K.A Cannon Mini P.E.K.K.A Dark Prince Sparky
Fireball Zap Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince Sparky
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Cannon Sparky
P.E.K.K.A Mini P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Cannon Fireball Sparky
Cannon Fireball Sparky
Electro Wizard Sparky Zap Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap Cannon Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard Sparky
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Zap Dark Prince Sparky
Fireball Zap
Sparky
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball Dark Prince Electro Wizard Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Dark Prince Sparky
Fireball Zap Electro Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Sparky
Zap Electro Wizard Fireball Dark Prince
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Dark Prince P.E.K.K.A Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Sparky

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