My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Heal Spirit
The Log
Cannon Goblin Gang Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Heal Spirit
Royal Delivery
Goblin Gang Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Cannon Goblin Gang Firecracker Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Cannon Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Heal Spirit Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang Mini P.E.K.K.A
Heal Spirit
Zap Mini P.E.K.K.A Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Heal Spirit Hog Rider
Hog Rider
Zap Goblin Gang Firecracker Fireball Heal Spirit Mini P.E.K.K.A

Defense Synergies 3 10

Zap
Cannon Fireball Mini P.E.K.K.A Goblin Gang Firecracker
Cannon
Zap Goblin Gang Firecracker Fireball Mini P.E.K.K.A
Goblin Gang
Zap Cannon Firecracker Mini P.E.K.K.A
Firecracker
Zap Cannon Goblin Gang Mini P.E.K.K.A
Heal Spirit
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Cannon Goblin Gang Firecracker Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball
Mini P.E.K.K.A Zap Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Goblin Gang Firecracker
Firecracker Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Cannon Firecracker
Zap Cannon Goblin Gang Firecracker Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Goblin Gang Zap Cannon Firecracker Fireball
Zap Goblin Gang Firecracker Fireball
Cannon Mini P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball Mini P.E.K.K.A
Cannon Goblin Gang Firecracker Fireball Mini P.E.K.K.A
Cannon Fireball Zap Goblin Gang Firecracker
Zap Cannon Firecracker Fireball
Mini P.E.K.K.A Cannon
Goblin Gang Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Cannon Goblin Gang Mini P.E.K.K.A
Firecracker Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A
Cannon Goblin Gang
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Goblin Gang Fireball
Cannon Firecracker Fireball
Goblin Gang Zap Firecracker Fireball Mini P.E.K.K.A
Zap Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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