My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Golem Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Inferno Dragon Mother Witch
Fireball
Cannon Inferno Dragon Mother Witch
Poison
Cannon Mother Witch
Lightning
Cannon Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Golem Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Fireball Inferno Dragon Mother Witch Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Cannon Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Golem Mother Witch
Cannon
Fireball
Zap Mirror Golem
Mirror
Zap Fireball Electro Giant
Electro Giant
Mirror Inferno Dragon Mother Witch
Golem
Fireball Zap Mother Witch
Inferno Dragon
Electro Giant
Mother Witch
Zap Electro Giant Golem

Defense Synergies 5 8

Zap
Cannon Fireball Mirror Inferno Dragon Mother Witch
Cannon
Zap Mirror Fireball Electro Giant Inferno Dragon Mother Witch
Fireball
Zap Mirror Cannon
Mirror
Zap Cannon Fireball Inferno Dragon
Electro Giant
Cannon Inferno Dragon
Golem
Inferno Dragon
Zap Cannon Mirror Electro Giant
Mother Witch
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Inferno Dragon Zap Cannon
Cannon Inferno Dragon
Cannon Inferno Dragon
Fireball
Fireball Zap Cannon Mother Witch
Inferno Dragon Zap Cannon Fireball
Zap Cannon Fireball Electro Giant
Cannon Inferno Dragon
Cannon
Mother Witch Zap Cannon Fireball Electro Giant
Inferno Dragon Zap Fireball
Cannon Zap Fireball
Fireball Zap Cannon
Inferno Dragon Cannon
Zap Cannon Fireball Electro Giant Inferno Dragon
Cannon Fireball
Cannon Fireball Zap
Zap Cannon Fireball Inferno Dragon Mother Witch
Cannon Inferno Dragon
Cannon Fireball Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Giant
Fireball Zap Inferno Dragon
Zap
Zap Fireball
Cannon Inferno Dragon
Fireball Electro Giant Mother Witch Zap
Fireball
Inferno Dragon
Zap Fireball Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon
Zap Fireball Electro Giant
Cannon Fireball
Cannon Fireball Electro Giant
Electro Giant Zap Fireball Inferno Dragon
Zap Cannon Fireball Electro Giant Inferno Dragon Mother Witch
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Electro Giant Mother Witch Zap
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Electro Giant Mother Witch
Fireball
Fireball
Zap Fireball
Zap Electro Giant Mother Witch Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Electro Giant Mother Witch
Zap Fireball Electro Giant
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Electro Giant
Zap Electro Giant Fireball
Zap Fireball
Zap Fireball Electro Giant
Inferno Dragon
Fireball

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