My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Electro Dragon Little Prince
Zap
Cannon Battle Ram Little Prince
Barbarian Barrel
Cannon Battle Ram Little Prince
The Log
Cannon Battle Ram Little Prince
Earthquake
Cannon
Arrows
Little Prince
Royal Delivery
Battle Ram Electro Dragon P.E.K.K.A Little Prince
Fireball
Cannon Battle Ram Electro Dragon Little Prince
Poison
Cannon Electro Dragon Little Prince
Lightning
Cannon Battle Ram Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Little Prince Fireball Battle Ram Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Tornado Little Prince

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Electro Dragon Little Prince
Cannon
Fireball
Zap Tornado Battle Ram Little Prince
Battle Ram
Zap Fireball Tornado P.E.K.K.A
Tornado
Zap Fireball P.E.K.K.A Battle Ram Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A Little Prince
P.E.K.K.A
Zap Tornado Battle Ram Electro Dragon
Little Prince
Zap Fireball Electro Dragon

Defense Synergies 4 10

Zap
Cannon Fireball Tornado Electro Dragon P.E.K.K.A Little Prince
Cannon
Zap Fireball Electro Dragon Little Prince
Fireball
Zap Tornado Cannon Little Prince
Battle Ram
Tornado
Fireball P.E.K.K.A Zap Electro Dragon Little Prince
Electro Dragon
Zap Cannon Tornado
P.E.K.K.A
Tornado Zap
Little Prince
Zap Cannon Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Dragon
P.E.K.K.A Zap Cannon Electro Dragon
Cannon Tornado P.E.K.K.A Electro Dragon
Cannon P.E.K.K.A Electro Dragon
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Cannon Electro Dragon
Tornado Zap Cannon Fireball Electro Dragon Little Prince
Zap Cannon Fireball Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Tornado
Tornado Cannon Little Prince
Zap Cannon Fireball Tornado Electro Dragon
Zap Fireball Tornado Electro Dragon
Cannon P.E.K.K.A Zap Fireball Electro Dragon
Fireball Zap Cannon Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon
Tornado Zap Cannon Fireball P.E.K.K.A
Cannon Fireball Tornado Electro Dragon P.E.K.K.A
Cannon Fireball Zap Tornado Electro Dragon Little Prince
Zap Tornado Cannon Fireball Electro Dragon Little Prince
P.E.K.K.A Cannon Tornado
Cannon Fireball Electro Dragon P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Electro Dragon
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Cannon
Fireball Zap Tornado Electro Dragon
P.E.K.K.A Fireball
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Fireball Tornado
P.E.K.K.A Cannon
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Cannon Fireball
Cannon Fireball Electro Dragon
Electro Dragon Zap Fireball Tornado P.E.K.K.A Little Prince
Zap Cannon Fireball Electro Dragon P.E.K.K.A
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Zap
Fireball Zap Tornado Electro Dragon
Tornado
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Tornado Electro Dragon
Zap Fireball Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Zap Fireball Electro Dragon
Zap Fireball Tornado Electro Dragon Little Prince
Fireball
Fireball Tornado
Tornado
Zap Fireball Electro Dragon
Zap Tornado Fireball Electro Dragon Little Prince
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball Zap Tornado
Zap Fireball Tornado Electro Dragon Little Prince
Zap Electro Dragon Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
P.E.K.K.A
Fireball
Zap Fireball Electro Dragon
Fireball Zap Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball Tornado
Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Fireball Tornado Little Prince
P.E.K.K.A
Fireball Electro Dragon

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