My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Cannon Battle Ram Witch Inferno Dragon Lumberjack
Zap
Cannon Battle Ram Witch Inferno Dragon
Barbarian Barrel
Cannon Battle Ram Witch Lumberjack
The Log
Cannon Battle Ram Witch Lumberjack
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Battle Ram Witch Inferno Dragon Lumberjack
Fireball
Cannon Battle Ram Witch Inferno Dragon Lumberjack
Poison
Cannon Witch
Lightning
Cannon Battle Ram Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Battle Ram Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Witch Lumberjack Mega Knight
Cannon
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Fireball Witch Lumberjack
Witch
Zap Battle Ram Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Battle Ram Witch Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Witch Lumberjack

Defense Synergies 3 12

Zap
Cannon Fireball Mega Knight Witch Inferno Dragon Lumberjack
Cannon
Zap Fireball Witch Inferno Dragon Lumberjack
Fireball
Zap Cannon Lumberjack Mega Knight
Battle Ram
Witch
Zap Cannon Lumberjack Mega Knight
Inferno Dragon
Zap Cannon Mega Knight
Lumberjack
Zap Cannon Fireball Witch
Mega Knight
Zap Fireball Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Inferno Dragon Lumberjack Zap Cannon Witch Mega Knight
Cannon Witch Lumberjack Mega Knight Inferno Dragon
Cannon Witch Inferno Dragon Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Cannon Lumberjack Mega Knight
Inferno Dragon Zap Cannon Fireball Witch
Zap Cannon Fireball Mega Knight
Cannon Witch Inferno Dragon Lumberjack
Cannon Lumberjack Mega Knight
Witch Zap Cannon Fireball Lumberjack Mega Knight
Inferno Dragon Zap Fireball Witch
Cannon Lumberjack Mega Knight Zap Fireball Witch
Fireball Mega Knight Zap Cannon Witch Lumberjack
Inferno Dragon Cannon Lumberjack Mega Knight
Zap Cannon Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Cannon Fireball Witch Lumberjack
Cannon Fireball Mega Knight Zap Witch Lumberjack
Zap Witch Cannon Fireball Inferno Dragon Lumberjack Mega Knight
Cannon Inferno Dragon Lumberjack
Mega Knight Cannon Fireball Witch Lumberjack
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Witch
Fireball Zap Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap Fireball
Cannon Witch Inferno Dragon Lumberjack Mega Knight
Fireball Zap Witch
Fireball Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Fireball Witch Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Zap Fireball
Mega Knight Cannon Fireball Witch Lumberjack
Cannon Fireball Witch Mega Knight
Witch Zap Fireball Inferno Dragon Lumberjack
Mega Knight Zap Cannon Fireball Witch Inferno Dragon
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight
Inferno Dragon
Fireball Mega Knight

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