My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Barrel Inferno Dragon
Zap
Cannon Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Firecracker Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Cannon Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard The Log Mega Knight
Cannon
Firecracker
Zap Goblin Barrel Inferno Dragon Mega Knight
Goblin Barrel
Firecracker Mega Knight
The Log
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Goblin Barrel The Log Electro Wizard

Defense Synergies 5 14

Zap
Cannon Electro Wizard Mega Knight Firecracker The Log Inferno Dragon
Cannon
Zap The Log Firecracker Electro Wizard Inferno Dragon
Firecracker
The Log Zap Cannon Electro Wizard Mega Knight
Goblin Barrel
The Log
Cannon Firecracker Zap Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Cannon Firecracker The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap Cannon The Log Electro Wizard Mega Knight
Mega Knight
Zap Firecracker The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log Electro Wizard
Inferno Dragon Zap Cannon Firecracker The Log Electro Wizard Mega Knight
Cannon Mega Knight Electro Wizard Inferno Dragon
Cannon Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Zap Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Cannon Firecracker
Zap Cannon The Log Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Cannon Firecracker The Log Mega Knight
Inferno Dragon Zap Firecracker Electro Wizard
Cannon Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Cannon Firecracker The Log Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Zap Cannon The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Zap Firecracker The Log Electro Wizard
Zap The Log Cannon Firecracker Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap The Log Electro Wizard
Cannon Inferno Dragon Mega Knight
Firecracker Zap Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Firecracker The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Zap Firecracker The Log Inferno Dragon
Mega Knight Zap Cannon Firecracker The Log Electro Wizard Inferno Dragon
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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