My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Zap
Cannon Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Firecracker Dart Goblin Goblin Barrel Skeleton Army
The Log
Cannon Firecracker Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Fireball
Cannon Firecracker Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Poison
Cannon Firecracker Dart Goblin Skeleton Army
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Dart Goblin Goblin Barrel Skeleton Army Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Dart Goblin Mega Knight
Cannon
Firecracker
Zap Hog Rider Dart Goblin Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Zap Firecracker Hog Rider Mega Knight
Hog Rider
Zap Firecracker Dart Goblin Goblin Barrel Mega Knight
Goblin Barrel
Dart Goblin Firecracker Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Zap Firecracker Dart Goblin Hog Rider Goblin Barrel

Defense Synergies 2 11

Zap
Cannon Mega Knight Firecracker Dart Goblin Skeleton Army
Cannon
Zap Firecracker Dart Goblin Skeleton Army
Firecracker
Zap Cannon Dart Goblin Skeleton Army Mega Knight
Dart Goblin
Zap Cannon Firecracker Skeleton Army Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Zap Cannon Firecracker Dart Goblin
Mega Knight
Zap Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Dart Goblin
Skeleton Army Zap Cannon Firecracker Dart Goblin Mega Knight
Cannon Skeleton Army Mega Knight Dart Goblin
Cannon Skeleton Army Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Cannon Firecracker
Zap Cannon Dart Goblin Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Skeleton Army Zap Cannon Firecracker Mega Knight
Zap Firecracker Dart Goblin
Cannon Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Cannon Firecracker Dart Goblin
Skeleton Army Cannon Mega Knight
Skeleton Army Zap Cannon Mega Knight
Mega Knight Cannon Firecracker Skeleton Army
Cannon Mega Knight Zap Firecracker Dart Goblin Skeleton Army
Zap Cannon Firecracker Dart Goblin Mega Knight
Cannon Dart Goblin
Skeleton Army Mega Knight Cannon Firecracker Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Firecracker Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap
Cannon Skeleton Army Mega Knight
Firecracker Zap Dart Goblin
Skeleton Army Dart Goblin
Mega Knight Skeleton Army
Zap Mega Knight Firecracker Skeleton Army
Cannon Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Cannon
Cannon Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Dart Goblin
Mega Knight Zap Cannon Firecracker Dart Goblin
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dart Goblin Skeleton Army
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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