My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Cannon Hog Rider Ram Rider
Zap
Cannon Firecracker Ram Rider
Barbarian Barrel
Cannon Firecracker Ice Wizard Royal Ghost
The Log
Cannon Firecracker Hog Rider Ram Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Ice Wizard Royal Ghost Ram Rider
Fireball
Cannon Firecracker Hog Rider Ice Wizard Ram Rider
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Wizard Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Cannon Firecracker Ice Wizard Royal Ghost Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Cannon Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Ram Rider Barbarian Barrel Ice Wizard Royal Ghost
Cannon
Firecracker
Zap Hog Rider Barbarian Barrel Ram Rider
Hog Rider
Zap Firecracker Barbarian Barrel
Barbarian Barrel
Zap Firecracker Hog Rider Ice Wizard Ram Rider
Ice Wizard
Zap Barbarian Barrel Ram Rider
Royal Ghost
Zap Ram Rider
Ram Rider
Zap Firecracker Barbarian Barrel Ice Wizard Royal Ghost

Defense Synergies 1 12

Zap
Cannon Firecracker Barbarian Barrel Ice Wizard Royal Ghost Ram Rider
Cannon
Zap Firecracker Barbarian Barrel Ice Wizard Royal Ghost
Firecracker
Zap Cannon Barbarian Barrel Ice Wizard
Hog Rider
Barbarian Barrel
Zap Cannon Firecracker Ice Wizard
Ice Wizard
Zap Cannon Firecracker Barbarian Barrel
Royal Ghost
Zap Cannon
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Barbarian Barrel Ram Rider
Zap Cannon Firecracker Ice Wizard Ram Rider
Cannon Ram Rider Ice Wizard
Cannon Firecracker Ice Wizard Ram Rider
Firecracker Barbarian Barrel
Barbarian Barrel Zap Cannon Firecracker Ice Wizard Royal Ghost
Ram Rider Zap Cannon Firecracker Ice Wizard
Zap Cannon Barbarian Barrel Ram Rider
Cannon Ice Wizard
Cannon Firecracker Barbarian Barrel Ice Wizard Royal Ghost
Ice Wizard Zap Cannon Firecracker Barbarian Barrel Royal Ghost Ram Rider
Zap Firecracker Ice Wizard Ram Rider
Cannon Zap Ice Wizard Ram Rider
Zap Cannon Firecracker Barbarian Barrel Royal Ghost
Cannon Ram Rider
Zap Cannon Ram Rider
Cannon Firecracker
Cannon Zap Firecracker Barbarian Barrel Ice Wizard Royal Ghost Ram Rider
Zap Barbarian Barrel Cannon Firecracker Ice Wizard Royal Ghost Ram Rider
Cannon Ram Rider
Royal Ghost Cannon Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Royal Ghost
Zap Firecracker Barbarian Barrel Royal Ghost
Zap Ram Rider
Zap Barbarian Barrel Ram Rider
Cannon Ram Rider
Firecracker Zap Ice Wizard Ram Rider
Ice Wizard Ram Rider
Zap Firecracker Barbarian Barrel
Cannon
Zap
Cannon Ram Rider
Cannon Firecracker
Zap Firecracker Barbarian Barrel
Zap Cannon Firecracker Barbarian Barrel Ice Wizard Royal Ghost
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Royal Ghost
Firecracker Zap Barbarian Barrel Ice Wizard Royal Ghost Ram Rider
Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Zap Ice Wizard Ram Rider
Firecracker
Zap Firecracker Barbarian Barrel Ice Wizard Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Barbarian Barrel Ram Rider
Zap Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Ice Wizard
Firecracker Zap Barbarian Barrel Ice Wizard Royal Ghost Ram Rider
Zap Ram Rider
Zap Firecracker Barbarian Barrel
Zap Firecracker Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap Barbarian Barrel
Zap Firecracker Ice Wizard Ram Rider
Barbarian Barrel
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel Royal Ghost
Firecracker

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