My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Cannon Firecracker Goblin Barrel Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Cannon Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Guards
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Goblin Barrel Guards Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Guards The Log Mega Knight
Cannon
Firecracker
Zap Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Zap Firecracker The Log Mega Knight
Goblin Barrel
Firecracker Guards Mega Knight
Guards
Zap Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 6 12

Zap
Cannon Mini P.E.K.K.A Mega Knight Firecracker Guards The Log
Cannon
Zap The Log Firecracker Mini P.E.K.K.A Guards
Firecracker
The Log Zap Cannon Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap The Log Cannon Firecracker Guards
Goblin Barrel
Guards
Zap Cannon Firecracker Mini P.E.K.K.A The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Zap Guards Mega Knight
Mega Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log
Mini P.E.K.K.A Zap Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Zap Cannon Firecracker Guards Mega Knight
Zap Cannon Firecracker
Zap Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A
Guards Cannon Firecracker Mini P.E.K.K.A Mega Knight
Guards Zap Cannon Firecracker The Log Mega Knight
Zap Firecracker
Cannon Mini P.E.K.K.A Mega Knight Zap Guards The Log
Mega Knight Zap Cannon Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Cannon Mega Knight
Zap Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Zap Firecracker Guards The Log
Zap The Log Cannon Firecracker Guards Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight Zap The Log
Cannon Mini P.E.K.K.A Guards Mega Knight
Firecracker Zap
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A The Log
Cannon Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Guards The Log
Mini P.E.K.K.A Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Zap Firecracker Mini P.E.K.K.A The Log
Mega Knight Zap Cannon Firecracker Mini P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap The Log
The Log
Firecracker Guards The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A Guards
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Guards
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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