My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard Ice Wizard Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Cannon Firecracker Wizard Ice Wizard Electro Wizard
Poison
Cannon Firecracker Wizard Ice Wizard Electro Wizard
Lightning
Cannon Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Ice Wizard Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard The Log Ice Wizard
Cannon
Firecracker
Zap P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard The Log Ice Wizard
The Log
Zap P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 5 19

Zap
Cannon Electro Wizard Firecracker P.E.K.K.A The Log Ice Wizard
Cannon
Zap The Log Firecracker Wizard Ice Wizard Electro Wizard
Firecracker
The Log Zap Cannon P.E.K.K.A Ice Wizard Electro Wizard
Wizard
Cannon P.E.K.K.A The Log Ice Wizard Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Wizard Ice Wizard Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Cannon Firecracker Wizard P.E.K.K.A The Log
Electro Wizard
Zap Cannon Firecracker Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Zap Cannon Firecracker The Log Ice Wizard Electro Wizard
Cannon P.E.K.K.A Ice Wizard Electro Wizard
Cannon P.E.K.K.A Firecracker Ice Wizard Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Cannon Firecracker Ice Wizard Electro Wizard
Electro Wizard Zap Cannon Firecracker Wizard Ice Wizard
Zap Cannon P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Ice Wizard
Cannon Firecracker Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Cannon Firecracker Wizard The Log
Zap Firecracker Wizard Ice Wizard Electro Wizard
Cannon P.E.K.K.A Zap Wizard The Log Ice Wizard Electro Wizard
Wizard Zap Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Zap Cannon P.E.K.K.A The Log Electro Wizard
Wizard Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Zap Firecracker Wizard The Log Ice Wizard Electro Wizard
Zap Wizard The Log Cannon Firecracker Ice Wizard Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Wizard Cannon Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Cannon
Firecracker Wizard Zap Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Cannon Wizard
Wizard Cannon Firecracker
Electro Wizard Zap Firecracker P.E.K.K.A The Log
Zap Cannon Firecracker Wizard P.E.K.K.A The Log Ice Wizard Electro Wizard
Zap Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Ice Wizard Electro Wizard
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Ice Wizard
Firecracker Wizard The Log
The Log Zap Firecracker Wizard Ice Wizard
The Log Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Wizard The Log Electro Wizard
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log Electro Wizard
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard Ice Wizard
Firecracker The Log Zap Wizard Ice Wizard Electro Wizard
Zap Wizard The Log
Zap Firecracker The Log
Zap Firecracker Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Zap Wizard The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Zap Electro Wizard
Zap Firecracker Wizard Ice Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker Wizard

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