My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Cannon Goblin Gang Graveyard
Zap
Cannon Goblin Gang Graveyard
Barbarian Barrel
Cannon Goblin Gang Graveyard
The Log
Cannon Goblin Gang Graveyard
Earthquake
Cannon Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang P.E.K.K.A Graveyard
Fireball
Cannon Goblin Gang
Poison
Cannon Goblin Gang Graveyard
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Goblin Gang Freeze Golden Knight Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Freeze The Log
Cannon
Goblin Gang
P.E.K.K.A
Freeze
Graveyard Zap
P.E.K.K.A
Zap Goblin Gang The Log Graveyard
The Log
Zap P.E.K.K.A Graveyard
Graveyard
Zap Freeze P.E.K.K.A The Log Golden Knight
Golden Knight
Graveyard

Defense Synergies 3 8

Zap
Cannon Goblin Gang P.E.K.K.A The Log Golden Knight
Cannon
Zap The Log Goblin Gang
Goblin Gang
Zap Cannon P.E.K.K.A The Log
Freeze
P.E.K.K.A
The Log Zap Goblin Gang
The Log
Cannon P.E.K.K.A Zap Goblin Gang Golden Knight
Graveyard
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log Golden Knight
P.E.K.K.A Zap Cannon Goblin Gang The Log
Cannon Goblin Gang P.E.K.K.A Freeze
Cannon P.E.K.K.A Goblin Gang
P.E.K.K.A The Log
Goblin Gang Freeze The Log Zap Cannon
Zap Cannon Goblin Gang Freeze
Zap Cannon P.E.K.K.A The Log Golden Knight
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon
Goblin Gang Zap Cannon Freeze The Log
Zap Goblin Gang
Cannon P.E.K.K.A Zap Goblin Gang Freeze The Log
Zap Cannon Goblin Gang Freeze P.E.K.K.A The Log Golden Knight
P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Freeze P.E.K.K.A The Log
Cannon Goblin Gang P.E.K.K.A
Cannon Zap Goblin Gang The Log Golden Knight
Zap Freeze The Log Cannon
P.E.K.K.A Cannon
Goblin Gang Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Zap The Log Golden Knight
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Cannon Goblin Gang
Zap Goblin Gang Freeze
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Golden Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon Goblin Gang Golden Knight
Cannon
Goblin Gang Zap Freeze P.E.K.K.A The Log Golden Knight
Zap Cannon Freeze P.E.K.K.A The Log Golden Knight
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Golden Knight
Zap The Log Golden Knight
The Log
Freeze The Log
Zap The Log
Zap Freeze
The Log
The Log Zap Freeze
The Log Zap Golden Knight
Goblin Gang
Zap The Log Golden Knight
Zap
The Log Golden Knight
Freeze
Zap The Log
Zap The Log Golden Knight
The Log
Freeze
Zap The Log
Zap The Log Golden Knight
The Log
The Log
Zap The Log
Zap Freeze The Log
The Log Zap Golden Knight
Zap The Log Golden Knight
Zap The Log Golden Knight
Zap
Zap Freeze
Zap The Log
Zap Freeze
P.E.K.K.A
The Log
Zap Goblin Gang Freeze
Zap
Freeze
The Log
Goblin Gang
The Log Zap
Zap
P.E.K.K.A
Zap Goblin Gang Freeze The Log Golden Knight
Zap
Zap Freeze The Log Golden Knight
P.E.K.K.A

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