My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Mega Minion Musketeer Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Musketeer Goblin Barrel
Fireball
Cannon Goblin Gang Mega Minion Musketeer Goblin Barrel
Poison
Cannon Goblin Gang Mega Minion Musketeer
Lightning
Cannon Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Mega Minion Goblin Barrel Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Musketeer Mega Knight
Cannon
Goblin Gang
Goblin Barrel
Mega Minion
Zap Fireball Mega Knight
Fireball
Zap Mega Minion Mega Knight
Musketeer
Zap Mega Knight
Goblin Barrel
Goblin Gang Mega Knight
Mega Knight
Zap Mega Minion Fireball Musketeer Goblin Barrel

Defense Synergies 6 10

Zap
Cannon Mega Minion Fireball Mega Knight Goblin Gang Musketeer
Cannon
Zap Musketeer Goblin Gang Mega Minion Fireball
Goblin Gang
Musketeer Zap Cannon
Mega Minion
Zap Cannon Musketeer Mega Knight
Fireball
Zap Cannon Musketeer Mega Knight
Musketeer
Cannon Goblin Gang Zap Mega Minion Fireball Mega Knight
Goblin Barrel
Mega Knight
Zap Mega Minion Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Fireball Musketeer
Zap Cannon Goblin Gang Mega Minion Musketeer Mega Knight
Cannon Goblin Gang Mega Knight Mega Minion Musketeer
Cannon Goblin Gang Mega Minion Musketeer Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Cannon Mega Minion Musketeer Mega Knight
Mega Minion Musketeer Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball Musketeer Mega Knight
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Mega Knight
Goblin Gang Zap Cannon Mega Minion Fireball Musketeer Mega Knight
Mega Minion Musketeer Zap Goblin Gang Fireball
Cannon Mega Knight Zap Goblin Gang Fireball Musketeer
Fireball Mega Knight Zap Cannon Goblin Gang Mega Minion
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Fireball Musketeer
Cannon Fireball Mega Knight Zap Goblin Gang Mega Minion Musketeer
Zap Cannon Mega Minion Fireball Musketeer Mega Knight
Cannon Musketeer
Goblin Gang Mega Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Mega Minion Musketeer Mega Knight
Goblin Gang Mega Knight Zap Musketeer
Goblin Gang Mega Knight Zap Fireball Musketeer
Cannon Goblin Gang Musketeer Mega Knight
Fireball Zap Goblin Gang Musketeer
Goblin Gang Mega Minion Fireball Musketeer
Mega Knight
Zap Mega Knight Mega Minion Fireball
Cannon Goblin Gang Mega Minion Musketeer
Mega Knight Mega Minion Musketeer
Mega Knight Zap Fireball
Mega Knight Cannon Goblin Gang Fireball
Cannon Fireball Musketeer Mega Knight
Goblin Gang Zap Mega Minion Fireball Musketeer
Mega Knight Zap Cannon Mega Minion Fireball Musketeer
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Mega Minion Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Zap Mega Minion Fireball Musketeer Mega Knight
Zap Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Mega Knight
Mega Minion
Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball Musketeer
Fireball Zap Mega Minion Musketeer
Fireball
Fireball Goblin Gang Mega Minion Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer Mega Knight
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight
Fireball Mega Knight

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