My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Musketeer
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer Goblin Cage Valkyrie Wizard
The Log
Cannon Goblin Gang Musketeer Goblin Cage
Earthquake
Cannon Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Goblin Cage Valkyrie Wizard P.E.K.K.A
Fireball
Cannon Goblin Gang Musketeer Goblin Cage Wizard
Poison
Cannon Goblin Gang Musketeer Goblin Cage Wizard
Lightning
Cannon Musketeer Goblin Cage Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Musketeer Goblin Cage Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Gang Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Musketeer Goblin Cage Valkyrie
Cannon
Goblin Gang
Goblin Cage Valkyrie P.E.K.K.A
Musketeer
Valkyrie Zap Goblin Cage P.E.K.K.A
Goblin Cage
Zap Goblin Gang Musketeer
Valkyrie
Musketeer Zap Goblin Gang Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard

Defense Synergies 4 17

Zap
Cannon Goblin Gang Musketeer Goblin Cage Valkyrie P.E.K.K.A
Cannon
Zap Musketeer Goblin Gang Valkyrie Wizard
Goblin Gang
Musketeer Zap Cannon Goblin Cage Valkyrie P.E.K.K.A
Musketeer
Cannon Goblin Gang Valkyrie Zap Goblin Cage P.E.K.K.A
Goblin Cage
Zap Goblin Gang Musketeer Wizard
Valkyrie
Musketeer Zap Cannon Goblin Gang Wizard P.E.K.K.A
Wizard
Cannon Goblin Cage Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Goblin Cage Valkyrie Wizard
P.E.K.K.A Zap Cannon Goblin Gang Musketeer Goblin Cage Valkyrie
Cannon Goblin Gang Goblin Cage P.E.K.K.A Musketeer Valkyrie
Cannon Goblin Cage P.E.K.K.A Goblin Gang Musketeer Valkyrie
Goblin Cage Valkyrie P.E.K.K.A
Goblin Gang Zap Cannon Musketeer Valkyrie
Musketeer Zap Cannon Goblin Gang Goblin Cage Wizard
Zap Cannon Musketeer Goblin Cage Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Musketeer Goblin Cage
Goblin Gang Cannon Musketeer Valkyrie
Goblin Gang Valkyrie Zap Cannon Musketeer Wizard
Musketeer Zap Goblin Gang Wizard
Cannon Goblin Cage P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Zap Cannon Goblin Gang Goblin Cage P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Goblin Cage
Zap Cannon Goblin Gang Goblin Cage P.E.K.K.A
Wizard Cannon Goblin Gang Musketeer Goblin Cage Valkyrie P.E.K.K.A
Cannon Goblin Cage Valkyrie Zap Goblin Gang Musketeer Wizard
Zap Goblin Cage Valkyrie Wizard Cannon Musketeer
P.E.K.K.A Cannon Musketeer Goblin Cage
Goblin Gang Valkyrie Wizard Cannon Musketeer P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Goblin Cage P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie Wizard
Goblin Gang P.E.K.K.A Zap Musketeer Goblin Cage Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap Musketeer Goblin Cage
P.E.K.K.A Cannon Goblin Gang Musketeer Goblin Cage Valkyrie
Wizard Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Musketeer Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie
Zap Goblin Cage P.E.K.K.A Valkyrie
P.E.K.K.A Cannon Goblin Gang Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Valkyrie
P.E.K.K.A Zap Goblin Cage Valkyrie
P.E.K.K.A Cannon Goblin Gang Goblin Cage Valkyrie Wizard
Wizard Cannon Musketeer Goblin Cage Valkyrie
Goblin Gang Zap Musketeer Goblin Cage Valkyrie P.E.K.K.A
Valkyrie Zap Cannon Musketeer Goblin Cage Wizard P.E.K.K.A
Zap Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Goblin Gang Musketeer
Zap Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Musketeer
Zap Musketeer Wizard
Goblin Gang Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer
P.E.K.K.A
Wizard

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