My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Hog Rider Prince
Giant Snowball
Cannon Goblin Gang Skeleton Barrel Hog Rider
Zap
Cannon Goblin Gang Skeleton Barrel Prince
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Electro Wizard
The Log
Cannon Goblin Gang Skeleton Barrel Hog Rider Prince
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Hog Rider Prince Electro Wizard
Fireball
Cannon Goblin Gang Skeleton Barrel Hog Rider Electro Wizard
Poison
Cannon Goblin Gang Skeleton Barrel Electro Wizard
Lightning
Cannon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Skeleton Barrel Fireball Hog Rider Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Electro Wizard Skeleton Barrel
Cannon
Goblin Gang
Hog Rider Skeleton Barrel Prince
Skeleton Barrel
Fireball Zap Goblin Gang Hog Rider Prince
Fireball
Zap Skeleton Barrel Hog Rider Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Skeleton Barrel Prince Electro Wizard
Prince
Zap Goblin Gang Skeleton Barrel Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Prince

Defense Synergies 3 12

Zap
Cannon Fireball Electro Wizard Goblin Gang Skeleton Barrel Prince
Cannon
Zap Goblin Gang Fireball Prince Electro Wizard
Goblin Gang
Zap Cannon Prince Electro Wizard
Skeleton Barrel
Zap Fireball
Fireball
Zap Cannon Skeleton Barrel Electro Wizard
Hog Rider
Prince
Zap Cannon Goblin Gang Electro Wizard
Electro Wizard
Zap Cannon Goblin Gang Fireball Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Fireball Electro Wizard
Zap Cannon Goblin Gang Prince Electro Wizard
Cannon Goblin Gang Prince Electro Wizard
Cannon Prince Goblin Gang Electro Wizard
Fireball Prince
Goblin Gang Fireball Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Goblin Gang Fireball
Zap Cannon Skeleton Barrel Fireball Electro Wizard
Cannon Goblin Gang Prince
Goblin Gang Cannon Prince Electro Wizard
Goblin Gang Electro Wizard Zap Cannon Fireball
Zap Goblin Gang Fireball Electro Wizard
Cannon Prince Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Cannon Goblin Gang Prince Electro Wizard
Cannon Goblin Gang Prince Electro Wizard
Zap Cannon Goblin Gang Fireball Prince Electro Wizard
Cannon Goblin Gang Fireball Prince Electro Wizard
Cannon Fireball Zap Goblin Gang Prince Electro Wizard
Zap Cannon Fireball Electro Wizard
Cannon Prince Electro Wizard
Goblin Gang Cannon Fireball Prince Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Skeleton Barrel Prince
Goblin Gang Zap Prince Electro Wizard
Goblin Gang Prince Zap Fireball Electro Wizard
Cannon Goblin Gang Prince
Fireball Zap Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Prince Fireball Electro Wizard
Prince
Zap Electro Wizard Fireball Prince
Cannon Goblin Gang
Prince
Zap Fireball Prince Electro Wizard
Prince Cannon Goblin Gang Fireball
Cannon Fireball
Goblin Gang Electro Wizard Zap Fireball Prince
Zap Cannon Fireball Electro Wizard
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball Prince
Fireball Zap
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Goblin Gang Fireball Prince Electro Wizard
Zap Skeleton Barrel Fireball Prince Electro Wizard
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Prince
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Zap Skeleton Barrel Fireball Prince Electro Wizard
Zap Skeleton Barrel Fireball
Fireball Prince
Fireball
Prince
Zap Skeleton Barrel Fireball
Zap Fireball
Fireball Zap Skeleton Barrel Electro Wizard
Fireball Zap Skeleton Barrel Prince
Fireball Zap Skeleton Barrel
Zap Fireball Electro Wizard
Zap Electro Wizard Skeleton Barrel Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Prince
Fireball
Zap Skeleton Barrel Electro Wizard Goblin Gang Fireball Prince
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Prince Electro Wizard
Zap Skeleton Barrel Fireball
Zap Fireball
Prince
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Skeleton Barrel Fireball Prince Electro Wizard
Prince
Fireball

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