My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Bandit Inferno Dragon Ram Rider
Giant Snowball
Cannon Guards Inferno Dragon Ram Rider
Zap
Cannon Guards Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Guards Giant Skeleton Bandit Magic Archer
The Log
Cannon Guards Giant Skeleton Bandit Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Giant Skeleton Bandit Inferno Dragon Magic Archer Ram Rider
Fireball
Cannon Bandit Inferno Dragon Magic Archer Ram Rider
Poison
Cannon Guards Magic Archer
Lightning
Cannon Bandit Inferno Dragon Magic Archer Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Guards Bandit Inferno Dragon Magic Archer Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Guards Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Guards Giant Skeleton Bandit Magic Archer
Cannon
Guards
Zap Bandit Ram Rider
Giant Skeleton
Zap Bandit Magic Archer
Bandit
Zap Guards Giant Skeleton Magic Archer Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Zap Giant Skeleton Bandit
Ram Rider
Zap Magic Archer Guards Bandit

Defense Synergies 1 16

Zap
Cannon Guards Giant Skeleton Bandit Inferno Dragon Magic Archer Ram Rider
Cannon
Zap Guards Bandit Inferno Dragon Magic Archer
Guards
Zap Cannon Giant Skeleton Magic Archer
Giant Skeleton
Zap Guards Magic Archer
Bandit
Zap Cannon Magic Archer Ram Rider
Inferno Dragon
Zap Cannon
Magic Archer
Zap Cannon Guards Giant Skeleton Bandit Ram Rider
Ram Rider
Zap Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Magic Archer Ram Rider
Inferno Dragon Zap Cannon Bandit Ram Rider
Cannon Ram Rider Giant Skeleton Bandit Inferno Dragon
Cannon Inferno Dragon Guards Bandit Ram Rider
Giant Skeleton
Zap Cannon Guards Bandit Magic Archer
Inferno Dragon Ram Rider Zap Cannon Magic Archer
Zap Cannon Giant Skeleton Bandit Magic Archer Ram Rider
Cannon Inferno Dragon
Guards Cannon Giant Skeleton Bandit
Guards Zap Cannon Giant Skeleton Bandit Magic Archer Ram Rider
Inferno Dragon Zap Magic Archer Ram Rider
Cannon Zap Guards Giant Skeleton Bandit Ram Rider
Zap Cannon Guards Magic Archer
Inferno Dragon Cannon Bandit Ram Rider
Zap Cannon Bandit Inferno Dragon Ram Rider
Cannon
Cannon Zap Guards Bandit Magic Archer Ram Rider
Zap Cannon Guards Giant Skeleton Bandit Inferno Dragon Magic Archer Ram Rider
Cannon Inferno Dragon Ram Rider
Cannon Guards Giant Skeleton Bandit
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Skeleton Bandit
Bandit Zap Inferno Dragon Magic Archer
Guards Giant Skeleton Bandit Zap Ram Rider
Guards Giant Skeleton Zap Bandit Ram Rider
Giant Skeleton Cannon Guards Bandit Inferno Dragon Ram Rider
Zap Magic Archer Ram Rider
Guards Giant Skeleton Bandit Ram Rider
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bandit Inferno Dragon Magic Archer
Cannon Guards Inferno Dragon
Inferno Dragon Guards Giant Skeleton
Zap Guards Giant Skeleton
Giant Skeleton Cannon Guards Bandit Ram Rider
Cannon Magic Archer
Guards Zap Giant Skeleton Inferno Dragon Magic Archer
Zap Cannon Giant Skeleton Inferno Dragon Magic Archer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Giant Skeleton Bandit
Zap Bandit Magic Archer Ram Rider
Giant Skeleton Bandit Magic Archer
Guards Giant Skeleton
Zap Magic Archer
Zap Magic Archer Ram Rider
Magic Archer
Zap Magic Archer Ram Rider
Zap Bandit Ram Rider
Guards
Zap Bandit Magic Archer Ram Rider
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Bandit Magic Archer Ram Rider
Zap Bandit Magic Archer Ram Rider
Zap Bandit Magic Archer
Zap Magic Archer
Zap Guards
Zap Bandit Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Guards Bandit Magic Archer
Zap Magic Archer Ram Rider
Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Guards Giant Skeleton Magic Archer
Zap Magic Archer
Zap Giant Skeleton Bandit Magic Archer
Inferno Dragon

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