My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Guards Executioner Electro Wizard
The Log
Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Cannon Hog Rider Executioner Electro Wizard
Poison
Cannon Guards Executioner Electro Wizard
Lightning
Cannon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Guards Tornado Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Guards Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Guards Executioner
Cannon
Hog Rider
Zap Guards Tornado Executioner Electro Wizard
Guards
Zap Hog Rider
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Cannon Electro Wizard Guards Tornado Executioner P.E.K.K.A
Cannon
Zap Guards Electro Wizard
Hog Rider
Guards
Zap Cannon Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap Guards
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Cannon Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner Electro Wizard
P.E.K.K.A Zap Cannon Executioner Electro Wizard
Cannon Tornado P.E.K.K.A Executioner Electro Wizard
Cannon P.E.K.K.A Guards Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Cannon Guards Executioner Electro Wizard
Tornado Electro Wizard Zap Cannon Executioner
Zap Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Tornado
Guards Tornado Cannon Electro Wizard
Guards Executioner Electro Wizard Zap Cannon Tornado
Executioner Zap Tornado Electro Wizard
Cannon P.E.K.K.A Zap Guards Electro Wizard
Executioner Zap Cannon Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Tornado Zap Cannon P.E.K.K.A Electro Wizard
Cannon Tornado Executioner P.E.K.K.A Electro Wizard
Cannon Zap Guards Tornado Executioner Electro Wizard
Zap Tornado Executioner Cannon Guards Electro Wizard
P.E.K.K.A Cannon Tornado Electro Wizard
Cannon Guards Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Cannon Guards Executioner
Executioner Zap Tornado Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado Electro Wizard
P.E.K.K.A Cannon Guards Executioner
Cannon Executioner
Guards Electro Wizard Zap Tornado Executioner P.E.K.K.A
Executioner Zap Cannon P.E.K.K.A Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner Electro Wizard
Guards
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Guards Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Guards
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Guards
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Guards Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
P.E.K.K.A

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