My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Cannon Battle Ram Flying Machine Hog Rider
Zap
Cannon Firecracker Battle Ram Flying Machine
Barbarian Barrel
Cannon Firecracker Battle Ram
The Log
Cannon Firecracker Battle Ram Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Battle Ram Flying Machine Hog Rider
Fireball
Cannon Firecracker Battle Ram Flying Machine Hog Rider
Poison
Cannon Firecracker Flying Machine
Lightning
Cannon Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Battle Ram Flying Machine Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Hog Rider Flying Machine The Log Mega Knight
Cannon
Firecracker
Zap Hog Rider Battle Ram Flying Machine Mega Knight
Battle Ram
Zap The Log Firecracker Flying Machine
Flying Machine
Zap Firecracker Battle Ram Hog Rider Mega Knight
Hog Rider
Zap Firecracker The Log Flying Machine Mega Knight
The Log
Battle Ram Hog Rider Zap Mega Knight
Mega Knight
Zap Firecracker Flying Machine Hog Rider The Log

Defense Synergies 4 10

Zap
Cannon Mega Knight Firecracker Flying Machine The Log
Cannon
Zap The Log Firecracker Flying Machine
Firecracker
The Log Zap Cannon Flying Machine Mega Knight
Battle Ram
Flying Machine
Zap Cannon Firecracker The Log Mega Knight
Hog Rider
The Log
Cannon Firecracker Zap Flying Machine Mega Knight
Mega Knight
Zap Firecracker Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Flying Machine The Log
Zap Cannon Firecracker Flying Machine The Log Mega Knight
Cannon Mega Knight
Cannon Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Zap Cannon Firecracker Flying Machine Mega Knight
Zap Cannon Firecracker Flying Machine
Zap Cannon Flying Machine The Log Mega Knight
Cannon
Cannon Firecracker Mega Knight
Zap Cannon Firecracker Flying Machine The Log Mega Knight
Zap Firecracker Flying Machine
Cannon Mega Knight Zap Flying Machine The Log
Mega Knight Zap Cannon Firecracker The Log
Cannon Mega Knight
Zap Cannon The Log Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Zap Firecracker Flying Machine The Log
Zap The Log Cannon Firecracker Flying Machine Mega Knight
Cannon
Mega Knight Cannon Firecracker Flying Machine The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Flying Machine The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Cannon Mega Knight
Firecracker Zap Flying Machine
Flying Machine
Mega Knight
Zap Mega Knight Firecracker Flying Machine The Log
Cannon
Mega Knight Flying Machine
Mega Knight Zap The Log
Mega Knight Cannon
Cannon Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine The Log
Mega Knight Zap Cannon Firecracker Flying Machine The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine The Log
Firecracker Zap Flying Machine The Log
Flying Machine The Log
Firecracker Flying Machine The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Flying Machine
Firecracker Flying Machine The Log
The Log Zap Firecracker Flying Machine
The Log Zap Firecracker Flying Machine
Firecracker Zap Flying Machine The Log
Zap Firecracker Flying Machine
Flying Machine Firecracker The Log
Firecracker Flying Machine
Zap Firecracker Flying Machine The Log
Zap Firecracker Flying Machine The Log
Firecracker Flying Machine The Log Mega Knight
Zap Firecracker Flying Machine The Log Mega Knight
Zap Firecracker Flying Machine The Log Mega Knight
The Log Mega Knight
The Log
Zap Flying Machine The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Flying Machine
Zap Flying Machine The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Flying Machine
Zap Firecracker Flying Machine
The Log
Firecracker Flying Machine Mega Knight
The Log Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine The Log
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: