My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Cannon Balloon Inferno Dragon
Zap
Cannon Balloon Inferno Dragon
Barbarian Barrel
Cannon Ice Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Ice Wizard Inferno Dragon
Fireball
Cannon Balloon Ice Wizard Inferno Dragon
Poison
Cannon Balloon Ice Wizard
Lightning
Cannon Ice Golem Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Barbarian Barrel Cannon Tornado Ice Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Barbarian Barrel Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Ice Golem Barbarian Barrel Ice Wizard
Cannon
Ice Golem
Balloon Zap Barbarian Barrel
Barbarian Barrel
Balloon Zap Ice Golem Tornado Ice Wizard
Tornado
Zap Barbarian Barrel Balloon Ice Wizard
Balloon
Zap Ice Golem Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Zap Barbarian Barrel Tornado Balloon
Inferno Dragon

Defense Synergies 3 16

Zap
Cannon Ice Golem Barbarian Barrel Tornado Ice Wizard Inferno Dragon
Cannon
Zap Ice Golem Barbarian Barrel Ice Wizard Inferno Dragon
Ice Golem
Cannon Zap Barbarian Barrel Tornado Ice Wizard Inferno Dragon
Barbarian Barrel
Zap Cannon Ice Golem Tornado Ice Wizard
Tornado
Ice Wizard Zap Ice Golem Barbarian Barrel Inferno Dragon
Balloon
Ice Wizard
Tornado Zap Cannon Ice Golem Barbarian Barrel Inferno Dragon
Inferno Dragon
Zap Cannon Ice Golem Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Barbarian Barrel
Inferno Dragon Zap Cannon Ice Wizard
Cannon Tornado Ice Wizard Inferno Dragon
Cannon Inferno Dragon Ice Wizard
Barbarian Barrel Tornado
Barbarian Barrel Tornado Zap Cannon Ice Wizard
Tornado Inferno Dragon Zap Cannon Ice Wizard
Zap Cannon Ice Golem Barbarian Barrel
Cannon Inferno Dragon Tornado Ice Wizard
Tornado Cannon Ice Golem Barbarian Barrel Ice Wizard
Ice Wizard Zap Cannon Ice Golem Barbarian Barrel Tornado
Inferno Dragon Zap Tornado Ice Wizard
Cannon Zap Ice Wizard
Zap Cannon Barbarian Barrel Tornado
Inferno Dragon Cannon
Tornado Zap Cannon Inferno Dragon
Cannon Tornado
Cannon Zap Barbarian Barrel Tornado Ice Wizard
Zap Barbarian Barrel Tornado Cannon Ice Golem Ice Wizard Inferno Dragon
Cannon Tornado Inferno Dragon
Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Barbarian Barrel
Zap Ice Golem Barbarian Barrel Inferno Dragon
Zap Ice Golem
Zap Ice Golem Barbarian Barrel Tornado
Cannon Inferno Dragon
Zap Ice Golem Tornado Ice Wizard
Ice Golem Ice Wizard
Inferno Dragon
Zap Ice Golem Barbarian Barrel Tornado Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon
Zap Tornado
Cannon Ice Golem
Cannon
Zap Ice Golem Barbarian Barrel Tornado Inferno Dragon
Zap Cannon Ice Golem Barbarian Barrel Ice Wizard Inferno Dragon
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Zap Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Zap Ice Golem Tornado Ice Wizard
Tornado
Zap Ice Golem Barbarian Barrel Tornado Ice Wizard
Zap Tornado
Tornado
Zap Barbarian Barrel Tornado
Zap Tornado
Ice Golem Barbarian Barrel
Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Tornado
Zap Barbarian Barrel
Zap Barbarian Barrel Tornado
Tornado
Tornado
Zap Barbarian Barrel
Zap Ice Golem Tornado Barbarian Barrel Ice Wizard
Inferno Dragon
Zap Barbarian Barrel Tornado Ice Wizard
Zap Tornado
Zap Barbarian Barrel Tornado
Zap Ice Golem Tornado Ice Wizard
Zap
Zap
Zap
Zap Barbarian Barrel
Zap Tornado Ice Wizard
Barbarian Barrel
Zap Ice Golem
Zap Tornado
Zap Tornado
Zap Tornado
Zap Barbarian Barrel Tornado
Inferno Dragon

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