My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Giant Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Tombstone
Zap
Cannon Tombstone Inferno Tower
Barbarian Barrel
Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut
The Log
Cannon Tombstone Barbarian Hut
Earthquake
Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut
Arrows
Tombstone
Royal Delivery
Fireball
Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut
Poison
Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut
Lightning
Cannon Ice Golem Tombstone Bomb Tower Inferno Tower Barbarian Hut
Rocket
Bomb Tower Inferno Tower Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Cannon Tombstone Bomb Tower Giant Inferno Tower Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Cannon Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Ice Golem Barbarian Hut
Cannon
Ice Golem
Zap Barbarian Hut
Tombstone
Bomb Tower
Giant
Zap Barbarian Hut
Inferno Tower
Barbarian Hut
Zap Ice Golem Giant

Defense Synergies 5 6

Zap
Cannon Bomb Tower Ice Golem Tombstone Inferno Tower Barbarian Hut
Cannon
Zap Ice Golem Inferno Tower
Ice Golem
Cannon Bomb Tower Inferno Tower Zap Barbarian Hut
Tombstone
Zap
Bomb Tower
Zap Ice Golem
Giant
Inferno Tower
Ice Golem Zap Cannon
Barbarian Hut
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Cannon Ice Golem Tombstone Inferno Tower
Bomb Tower Inferno Tower Barbarian Hut Zap Cannon Tombstone
Cannon Bomb Tower Inferno Tower Barbarian Hut Tombstone
Cannon Bomb Tower Inferno Tower Barbarian Hut Tombstone
Tombstone Bomb Tower
Zap Cannon Bomb Tower
Inferno Tower Zap Cannon Tombstone Bomb Tower Barbarian Hut
Barbarian Hut Zap Cannon Ice Golem Bomb Tower Inferno Tower
Cannon Inferno Tower Barbarian Hut Tombstone Bomb Tower
Cannon Ice Golem Inferno Tower
Zap Cannon Ice Golem Tombstone Bomb Tower
Inferno Tower Zap Barbarian Hut
Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut Zap
Bomb Tower Barbarian Hut Zap Cannon Tombstone
Inferno Tower Barbarian Hut Cannon Tombstone Bomb Tower
Bomb Tower Inferno Tower Barbarian Hut Zap Cannon
Bomb Tower Barbarian Hut Cannon Tombstone Inferno Tower
Cannon Tombstone Bomb Tower Zap Barbarian Hut
Zap Bomb Tower Cannon Ice Golem Tombstone Barbarian Hut
Barbarian Hut Cannon Bomb Tower Inferno Tower
Cannon Bomb Tower
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Ice Golem Tombstone Inferno Tower
Zap Ice Golem Bomb Tower
Tombstone Zap Ice Golem Bomb Tower Inferno Tower Barbarian Hut
Zap Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Cannon Tombstone
Zap Ice Golem Bomb Tower
Ice Golem Tombstone Bomb Tower Inferno Tower Barbarian Hut
Inferno Tower Bomb Tower Barbarian Hut
Zap Ice Golem Tombstone Bomb Tower Inferno Tower Barbarian Hut
Inferno Tower Cannon Tombstone Barbarian Hut
Tombstone Bomb Tower Inferno Tower
Zap
Cannon Ice Golem Tombstone Bomb Tower Inferno Tower Barbarian Hut
Cannon Bomb Tower Barbarian Hut
Tombstone Inferno Tower Zap Ice Golem Bomb Tower Barbarian Hut
Zap Cannon Ice Golem Bomb Tower Inferno Tower Barbarian Hut
Zap Cannon Tombstone Bomb Tower Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Hut
Zap
Barbarian Hut
Ice Golem Barbarian Hut
Zap
Zap Ice Golem
Zap Ice Golem Barbarian Hut
Zap
Zap
Zap
Ice Golem Barbarian Hut
Zap Ice Golem Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap
Zap
Zap Barbarian Hut
Zap Ice Golem
Zap
Zap
Zap
Zap Ice Golem
Zap
Zap
Zap
Zap Tombstone Barbarian Hut
Zap
Zap Ice Golem
Zap
Zap
Zap
Zap

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