My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Graveyard
Giant Snowball
Cannon Guards Graveyard
Zap
Cannon Guards Graveyard
Barbarian Barrel
Knight Cannon Guards Giant Skeleton Magic Archer Graveyard
The Log
Cannon Guards Giant Skeleton Graveyard
Earthquake
Cannon Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Knight Guards Giant Skeleton Magic Archer Graveyard
Fireball
Cannon Magic Archer
Poison
Cannon Guards Magic Archer Graveyard
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Guards Poison Magic Archer Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Knight Guards Poison Giant Skeleton Magic Archer
Knight
Graveyard Zap Poison Magic Archer
Cannon
Guards
Zap Graveyard
Poison
Graveyard Zap Knight Giant Skeleton
Giant Skeleton
Zap Poison Magic Archer Graveyard
Magic Archer
Zap Knight Giant Skeleton
Graveyard
Zap Knight Poison Guards Giant Skeleton

Defense Synergies 3 13

Zap
Cannon Knight Guards Poison Giant Skeleton Magic Archer
Knight
Cannon Magic Archer Zap Poison
Cannon
Zap Knight Guards Poison Magic Archer
Guards
Zap Cannon Poison Giant Skeleton Magic Archer
Poison
Zap Knight Cannon Guards
Giant Skeleton
Zap Guards Magic Archer
Magic Archer
Knight Zap Cannon Guards Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Magic Archer
Zap Knight Cannon
Cannon Knight Giant Skeleton
Cannon Knight Guards
Poison Giant Skeleton
Zap Cannon Guards Magic Archer
Zap Cannon Poison Magic Archer
Zap Cannon Poison Giant Skeleton Magic Archer
Cannon
Knight Guards Cannon Giant Skeleton
Guards Poison Zap Knight Cannon Giant Skeleton Magic Archer
Zap Poison Magic Archer
Cannon Zap Knight Guards Giant Skeleton
Zap Cannon Guards Poison Magic Archer
Knight Cannon
Zap Cannon
Knight Cannon Poison
Cannon Zap Knight Guards Magic Archer
Zap Poison Knight Cannon Guards Giant Skeleton Magic Archer
Cannon
Knight Cannon Guards Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Giant Skeleton
Poison Zap Knight Magic Archer
Guards Giant Skeleton Zap Knight
Guards Giant Skeleton Zap Knight
Giant Skeleton Knight Cannon Guards
Poison Zap Magic Archer
Guards Knight Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Poison Magic Archer
Cannon Guards
Knight Guards Giant Skeleton
Zap Guards Poison Giant Skeleton
Giant Skeleton Knight Cannon Guards
Cannon Magic Archer
Guards Zap Knight Poison Giant Skeleton Magic Archer
Poison Zap Cannon Giant Skeleton Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Guards Giant Skeleton
Poison Zap Magic Archer
Poison Giant Skeleton Magic Archer
Knight Guards Poison Giant Skeleton
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Guards Poison
Poison Zap Knight Magic Archer
Poison Zap Magic Archer
Poison Knight Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Poison Magic Archer
Zap Poison Magic Archer
Poison Giant Skeleton Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Magic Archer
Zap Guards Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
Giant Skeleton
Poison Magic Archer
Zap Guards Magic Archer
Poison Zap Magic Archer
Poison Knight Magic Archer
Zap Poison Magic Archer
Zap Poison Giant Skeleton
Zap Guards Poison Giant Skeleton Magic Archer
Zap Poison Magic Archer
Poison Zap Giant Skeleton Magic Archer

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