My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Cannon Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Zap
Cannon Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Cannon Battle Ram Goblin Barrel Skeleton Army
The Log
Cannon Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Fireball
Cannon Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Poison
Cannon Skeleton Army
Lightning
Knight Cannon Mini P.E.K.K.A Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Goblin Barrel Skeleton Army Mini P.E.K.K.A Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Knight Mini P.E.K.K.A Baby Dragon
Knight
Battle Ram Goblin Barrel Baby Dragon Zap
Cannon
Mini P.E.K.K.A
Zap Baby Dragon
Battle Ram
Zap Knight Goblin Barrel Baby Dragon
Goblin Barrel
Knight Battle Ram Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Zap Mini P.E.K.K.A Battle Ram Goblin Barrel

Defense Synergies 3 11

Zap
Cannon Mini P.E.K.K.A Knight Skeleton Army Baby Dragon
Knight
Cannon Zap Mini P.E.K.K.A Skeleton Army Baby Dragon
Cannon
Zap Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Mini P.E.K.K.A
Zap Knight Cannon Skeleton Army Baby Dragon
Battle Ram
Goblin Barrel
Skeleton Army
Zap Knight Cannon Mini P.E.K.K.A
Baby Dragon
Zap Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Knight Cannon
Cannon Mini P.E.K.K.A Skeleton Army Knight
Cannon Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Cannon Baby Dragon
Zap Cannon Baby Dragon
Zap Cannon Baby Dragon
Cannon Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon Mini P.E.K.K.A
Skeleton Army Zap Knight Cannon Baby Dragon
Zap Baby Dragon
Cannon Mini P.E.K.K.A Skeleton Army Zap Knight
Skeleton Army Zap Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight Cannon
Skeleton Army Zap Cannon Mini P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Skeleton Army
Cannon Zap Knight Skeleton Army Baby Dragon
Zap Baby Dragon Knight Cannon
Mini P.E.K.K.A Cannon
Skeleton Army Knight Cannon Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap
Zap Knight Mini P.E.K.K.A Baby Dragon
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight
Knight Cannon Mini P.E.K.K.A Skeleton Army
Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Zap Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Cannon Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Cannon
Cannon Skeleton Army Baby Dragon
Skeleton Army Zap Knight Mini P.E.K.K.A Baby Dragon
Zap Cannon Mini P.E.K.K.A Baby Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Skeleton Army
Zap Baby Dragon
Knight Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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