My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Musketeer Hog Rider Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Electro Spirit Knight Cannon Musketeer
The Log
Electro Spirit Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Musketeer Hog Rider Inferno Dragon
Fireball
Cannon Musketeer Hog Rider Inferno Dragon
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Knight Cannon Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Hog Rider Electro Spirit Knight Musketeer The Log
Knight
Musketeer Hog Rider Zap The Log
Cannon
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Musketeer The Log Electro Spirit
The Log
Hog Rider Zap Knight Musketeer
Inferno Dragon

Defense Synergies 6 9

Electro Spirit
Zap The Log
Zap
Cannon Electro Spirit Knight Musketeer The Log Inferno Dragon
Knight
Cannon Musketeer Zap The Log
Cannon
Zap Knight Musketeer The Log Inferno Dragon
Musketeer
Knight Cannon The Log Zap
Hog Rider
The Log
Cannon Musketeer Electro Spirit Zap Knight Inferno Dragon
Inferno Dragon
Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer The Log
Inferno Dragon Zap Knight Cannon Musketeer The Log
Cannon Knight Musketeer Inferno Dragon
Cannon Inferno Dragon Knight Musketeer
The Log
The Log Electro Spirit Zap Cannon Musketeer
Musketeer Inferno Dragon Electro Spirit Zap Cannon
Electro Spirit Zap Cannon Musketeer The Log
Cannon Inferno Dragon Musketeer
Knight Cannon Musketeer
Electro Spirit Zap Knight Cannon Musketeer The Log
Musketeer Inferno Dragon Zap
Cannon Zap Knight Musketeer The Log
Electro Spirit Zap Cannon The Log
Inferno Dragon Knight Cannon
Zap Cannon The Log Inferno Dragon
Knight Cannon Musketeer
Cannon Electro Spirit Zap Knight Musketeer The Log
Zap The Log Electro Spirit Knight Cannon Musketeer Inferno Dragon
Cannon Musketeer Inferno Dragon
Electro Spirit Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Musketeer The Log Inferno Dragon
Zap Knight Musketeer The Log
Zap Knight Musketeer The Log
Knight Cannon Musketeer Inferno Dragon
Electro Spirit Zap Musketeer
Knight Musketeer
Knight Inferno Dragon
Zap Electro Spirit Knight The Log Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Zap The Log
Knight Cannon
Cannon Musketeer
Electro Spirit Zap Knight Musketeer The Log Inferno Dragon
Electro Spirit Zap Cannon Musketeer The Log Inferno Dragon
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Electro Spirit Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Electro Spirit
Inferno Dragon
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Electro Spirit Musketeer
Zap Musketeer The Log
Zap Electro Spirit
The Log
Zap Electro Spirit Musketeer
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log
Inferno Dragon

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