My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Inferno Dragon
Giant Snowball
Cannon Dart Goblin Wall Breakers Inferno Dragon
Zap
Cannon Firecracker Royal Giant Dart Goblin Wall Breakers Inferno Dragon
Barbarian Barrel
Knight Cannon Firecracker Dart Goblin Wall Breakers
The Log
Cannon Firecracker Royal Giant Dart Goblin Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin Wall Breakers
Royal Delivery
Knight Firecracker Dart Goblin Wall Breakers Inferno Dragon
Fireball
Cannon Firecracker Dart Goblin Wall Breakers Inferno Dragon
Poison
Cannon Firecracker Dart Goblin
Lightning
Knight Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Cannon Firecracker Dart Goblin Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Royal Giant Dart Goblin Wall Breakers
Knight
Firecracker Dart Goblin Wall Breakers Zap
Cannon
Firecracker
Zap Knight Royal Giant Dart Goblin Wall Breakers Inferno Dragon
Royal Giant
Firecracker Dart Goblin Zap
Dart Goblin
Knight Royal Giant Zap Firecracker Wall Breakers
Wall Breakers
Knight Zap Firecracker Dart Goblin
Inferno Dragon
Firecracker

Defense Synergies 4 9

Zap
Cannon Knight Firecracker Dart Goblin Inferno Dragon
Knight
Cannon Firecracker Dart Goblin Zap
Cannon
Zap Knight Firecracker Dart Goblin Inferno Dragon
Firecracker
Knight Zap Cannon Dart Goblin
Royal Giant
Dart Goblin
Knight Zap Cannon Firecracker Inferno Dragon
Wall Breakers
Inferno Dragon
Zap Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Dart Goblin
Inferno Dragon Zap Knight Cannon Firecracker Dart Goblin
Cannon Knight Dart Goblin Inferno Dragon
Cannon Inferno Dragon Knight Firecracker Dart Goblin
Firecracker
Zap Cannon Firecracker Dart Goblin
Dart Goblin Inferno Dragon Zap Cannon Firecracker
Zap Cannon Dart Goblin
Cannon Inferno Dragon
Knight Cannon Firecracker Dart Goblin
Dart Goblin Zap Knight Cannon Firecracker
Inferno Dragon Zap Firecracker Dart Goblin
Cannon Zap Knight
Zap Cannon Firecracker Dart Goblin
Inferno Dragon Knight Cannon
Zap Cannon Inferno Dragon
Knight Cannon Firecracker
Cannon Zap Knight Firecracker Dart Goblin
Zap Knight Cannon Firecracker Dart Goblin Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Knight Cannon Firecracker Dart Goblin
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Firecracker Inferno Dragon
Zap Knight
Zap Knight
Knight Cannon Inferno Dragon
Firecracker Zap Dart Goblin
Knight Dart Goblin
Knight Inferno Dragon
Zap Knight Firecracker Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin
Zap
Knight Cannon
Cannon Firecracker Dart Goblin
Zap Knight Firecracker Dart Goblin Inferno Dragon
Zap Cannon Firecracker Dart Goblin Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker
Firecracker Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Knight Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Dart Goblin
Zap
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin
Zap Firecracker
Firecracker
Zap Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Inferno Dragon
Firecracker Dart Goblin

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