My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Executioner
The Log
Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Cannon Hog Rider Executioner
Poison
Cannon Executioner
Lightning
Cannon Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Mini P.E.K.K.A Hog Rider Rune Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Cannon Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Mini P.E.K.K.A Executioner The Log
Cannon
Mini P.E.K.K.A
Zap Hog Rider The Log
Hog Rider
Zap The Log Mini P.E.K.K.A Executioner
Rune Giant
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Executioner The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 5 6

Zap
Cannon Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Cannon
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Cannon Executioner
Hog Rider
Rune Giant
Executioner
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap
The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Cannon Executioner The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Executioner
Cannon Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Cannon Executioner
Zap Cannon Executioner
Zap Cannon P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Mini P.E.K.K.A
Executioner Zap Cannon The Log
Executioner Zap
Cannon Mini P.E.K.K.A P.E.K.K.A Zap The Log
Executioner Zap Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Executioner P.E.K.K.A
Cannon Zap Executioner The Log
Zap Executioner The Log Cannon
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Executioner P.E.K.K.A The Log
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Cannon Mini P.E.K.K.A Executioner
Executioner Zap
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Cannon Executioner
Cannon Executioner
Zap Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Zap Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Mini P.E.K.K.A
Zap The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Executioner
Zap
Mini P.E.K.K.A
Zap The Log
Zap
P.E.K.K.A
The Log
Zap
Zap Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap The Log
Zap Executioner
Zap Executioner The Log
P.E.K.K.A

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