My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Cannon Battle Ram Skeleton Army
Zap
Cannon Battle Ram Skeleton Army
Barbarian Barrel
Cannon Battle Ram Skeleton Army Ice Wizard Magic Archer
The Log
Cannon Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A Ice Wizard Magic Archer
Fireball
Cannon Battle Ram Skeleton Army Ice Wizard Magic Archer
Poison
Cannon Skeleton Army Ice Wizard Magic Archer
Lightning
Cannon Mini P.E.K.K.A Battle Ram Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton Army Ice Wizard Mini P.E.K.K.A Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Skeleton Army Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Mini P.E.K.K.A Ice Wizard Magic Archer
Cannon
Mini P.E.K.K.A
Zap Ice Wizard Magic Archer
Battle Ram
Zap Magic Archer P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Magic Archer Battle Ram Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A
Magic Archer
Battle Ram P.E.K.K.A Zap Mini P.E.K.K.A

Defense Synergies 2 14

Zap
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Wizard Magic Archer
Cannon
Zap Mini P.E.K.K.A Skeleton Army Ice Wizard Magic Archer
Mini P.E.K.K.A
Zap Cannon Skeleton Army Ice Wizard Magic Archer
Battle Ram
Skeleton Army
Zap Cannon Mini P.E.K.K.A Ice Wizard Magic Archer
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Magic Archer
Zap Cannon Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Cannon Ice Wizard
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Wizard
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Cannon Ice Wizard Magic Archer
Zap Cannon Ice Wizard Magic Archer
Zap Cannon P.E.K.K.A Magic Archer
Cannon Mini P.E.K.K.A P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Cannon Mini P.E.K.K.A Ice Wizard
Skeleton Army Ice Wizard Zap Cannon Magic Archer
Zap Ice Wizard Magic Archer
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Ice Wizard
Skeleton Army Zap Cannon Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon
Skeleton Army Zap Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Cannon Zap Skeleton Army Ice Wizard Magic Archer
Zap Cannon Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Cannon
Skeleton Army Cannon Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Cannon Mini P.E.K.K.A Skeleton Army
Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army Magic Archer
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon
Cannon Skeleton Army Magic Archer
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Zap Cannon Mini P.E.K.K.A P.E.K.K.A Ice Wizard Magic Archer
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Skeleton Army Magic Archer
Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: