My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Giant Skeleton
Giant Snowball
Cannon Wall Breakers Skeleton Army
Zap
Cannon Wall Breakers Skeleton Army
Barbarian Barrel
Cannon Wall Breakers Skeleton Army Giant Skeleton Electro Wizard
The Log
Cannon Mini P.E.K.K.A Wall Breakers Skeleton Army Giant Skeleton
Earthquake
Cannon Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Giant Skeleton Electro Wizard
Fireball
Cannon Wall Breakers Skeleton Army Electro Wizard
Poison
Cannon Skeleton Army Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Cannon Skeleton Army Mini P.E.K.K.A Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Wall Breakers Giant Skeleton The Log
Cannon
Mini P.E.K.K.A
Zap Giant Skeleton The Log Electro Wizard
Wall Breakers
Zap The Log Electro Wizard
Skeleton Army
Giant Skeleton
Zap Mini P.E.K.K.A The Log Electro Wizard
The Log
Zap Mini P.E.K.K.A Wall Breakers Giant Skeleton
Electro Wizard
Zap Mini P.E.K.K.A Wall Breakers Giant Skeleton

Defense Synergies 6 13

Zap
Cannon Mini P.E.K.K.A Electro Wizard Skeleton Army Giant Skeleton The Log
Cannon
Zap The Log Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Cannon Skeleton Army
Wall Breakers
Skeleton Army
Zap Cannon Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Skeleton Army The Log Electro Wizard
The Log
Cannon Mini P.E.K.K.A Zap Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Cannon Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap Cannon Electro Wizard
Electro Wizard Zap Cannon
Zap Cannon Giant Skeleton The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Cannon Giant Skeleton The Log
Zap Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Zap Cannon Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Cannon Electro Wizard
Skeleton Army Zap Cannon Mini P.E.K.K.A The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Electro Wizard
Cannon Zap Skeleton Army The Log Electro Wizard
Zap The Log Cannon Giant Skeleton Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Skeleton Army Cannon Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A The Log
Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Cannon Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Mini P.E.K.K.A Skeleton Army The Log
Cannon Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Cannon
Cannon Skeleton Army
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Giant Skeleton The Log
Zap Cannon Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton The Log Electro Wizard

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