My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Cannon
Zap
Minions Cannon Bandit
Barbarian Barrel
Cannon Royal Ghost Bandit Electro Wizard
The Log
Cannon Bandit
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Minions Cannon Bandit Electro Wizard
Poison
Minions Cannon Electro Wizard
Lightning
Cannon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Royal Ghost Bandit Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Minions Royal Ghost Bandit
Minions
Zap P.E.K.K.A Bandit
Cannon
Fireball
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions
Royal Ghost
Zap Bandit Electro Wizard
Bandit
Zap Minions Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Royal Ghost Bandit

Defense Synergies 3 17

Zap
Cannon Fireball Electro Wizard Minions P.E.K.K.A Royal Ghost Bandit
Minions
Zap Cannon P.E.K.K.A Bandit Electro Wizard
Cannon
Zap Minions Fireball Royal Ghost Bandit Electro Wizard
Fireball
Zap Cannon Bandit Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard
Royal Ghost
Zap Cannon Electro Wizard
Bandit
Zap Minions Cannon Fireball Electro Wizard
Electro Wizard
Zap Minions Cannon Fireball P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Electro Wizard
P.E.K.K.A Zap Minions Cannon Bandit Electro Wizard
Cannon P.E.K.K.A Minions Bandit Electro Wizard
Cannon P.E.K.K.A Minions Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Minions Cannon Royal Ghost Bandit Electro Wizard
Minions Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball P.E.K.K.A Bandit Electro Wizard
Cannon P.E.K.K.A Minions
Cannon Royal Ghost Bandit Electro Wizard
Minions Electro Wizard Zap Cannon Fireball Royal Ghost Bandit
Minions Zap Fireball Electro Wizard
Cannon P.E.K.K.A Zap Minions Fireball Bandit Electro Wizard
Fireball Zap Minions Cannon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Cannon Bandit Electro Wizard
Zap Cannon Fireball P.E.K.K.A Bandit Electro Wizard
Minions Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Zap Minions Royal Ghost Bandit Electro Wizard
Zap Minions Cannon Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Royal Ghost Minions Cannon Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Royal Ghost
P.E.K.K.A Bandit Zap Minions Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Cannon Bandit
Fireball Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball Bandit
P.E.K.K.A Cannon
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Cannon Fireball Bandit
Cannon Fireball
Electro Wizard Zap Minions Fireball P.E.K.K.A
Minions Zap Cannon Fireball P.E.K.K.A Royal Ghost Electro Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap Bandit
Minions Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Minions
Zap Fireball Bandit Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Minions Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Royal Ghost Bandit Electro Wizard

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