My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Cannon Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Cannon Elite Barbarians Electro Wizard
The Log
Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Electro Wizard
Fireball
Minions Cannon Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Cannon Electro Wizard
Lightning
Cannon Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Hog Rider Freeze Electro Wizard Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Cannon Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Minions Freeze
Minions
Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Minions Hog Rider Golden Knight
Hog Rider
Zap Minions Freeze Elite Barbarians Electro Wizard Golden Knight
Freeze
Hog Rider Zap
Electro Wizard
Zap Hog Rider
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 2 10

Zap
Cannon Electro Wizard Minions Elite Barbarians Golden Knight
Minions
Zap Cannon Freeze Electro Wizard Golden Knight
Cannon
Zap Minions Electro Wizard
Elite Barbarians
Zap Golden Knight
Hog Rider
Freeze
Minions Electro Wizard
Electro Wizard
Zap Minions Cannon Freeze
Golden Knight
Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Electro Wizard Golden Knight
Elite Barbarians Zap Minions Cannon Electro Wizard
Cannon Minions Elite Barbarians Freeze Electro Wizard
Cannon Elite Barbarians Minions Electro Wizard
Elite Barbarians
Freeze Zap Minions Cannon Electro Wizard
Minions Electro Wizard Zap Cannon Freeze
Zap Cannon Electro Wizard Golden Knight
Cannon Minions Elite Barbarians
Elite Barbarians Cannon Electro Wizard
Minions Electro Wizard Zap Cannon Freeze
Minions Zap Electro Wizard
Cannon Zap Minions Elite Barbarians Freeze Electro Wizard
Zap Minions Cannon Freeze Electro Wizard Golden Knight
Elite Barbarians Cannon Electro Wizard
Zap Cannon Elite Barbarians Freeze Electro Wizard
Minions Cannon Elite Barbarians Electro Wizard
Cannon Zap Minions Elite Barbarians Electro Wizard Golden Knight
Zap Freeze Minions Cannon Electro Wizard
Cannon Elite Barbarians Electro Wizard
Minions Cannon Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians
Zap Minions Elite Barbarians Electro Wizard Golden Knight
Zap Elite Barbarians Electro Wizard
Cannon Elite Barbarians
Zap Minions Freeze Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians
Zap Freeze Electro Wizard Minions Elite Barbarians
Cannon
Minions Elite Barbarians Golden Knight
Zap Elite Barbarians Electro Wizard
Elite Barbarians Cannon Golden Knight
Cannon
Elite Barbarians Electro Wizard Zap Minions Freeze Golden Knight
Minions Zap Cannon Elite Barbarians Freeze Electro Wizard Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Golden Knight
Zap Electro Wizard Golden Knight
Freeze
Zap
Zap Minions Freeze
Zap Freeze
Zap Golden Knight
Minions Elite Barbarians Electro Wizard
Zap Electro Wizard Golden Knight
Zap
Elite Barbarians Golden Knight
Minions Freeze
Zap Elite Barbarians
Zap Golden Knight
Freeze
Minions
Zap Electro Wizard
Zap Golden Knight
Minions
Zap
Zap Freeze
Zap Electro Wizard Golden Knight
Zap Golden Knight
Zap Golden Knight
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Minions Freeze
Elite Barbarians
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Minions Freeze
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Freeze Electro Wizard Golden Knight
Zap Electro Wizard
Zap Freeze Electro Wizard Golden Knight

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