My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Goblin Barrel Executioner Giant Skeleton
The Log
Cannon Firecracker Goblin Barrel Giant Skeleton
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Executioner Giant Skeleton
Fireball
Cannon Firecracker Goblin Barrel Executioner
Poison
Cannon Firecracker Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Cannon Firecracker Goblin Barrel Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Executioner Giant Skeleton The Log
Cannon
Firecracker
Zap Mirror Goblin Barrel Giant Skeleton
Mirror
Zap Goblin Barrel The Log Firecracker Giant Skeleton
Goblin Barrel
Mirror Firecracker Giant Skeleton
Executioner
Zap The Log
Giant Skeleton
Zap Firecracker Mirror Goblin Barrel The Log
The Log
Mirror Zap Executioner Giant Skeleton

Defense Synergies 5 12

Zap
Cannon Mirror Firecracker Executioner Giant Skeleton The Log
Cannon
Zap Mirror The Log Firecracker
Firecracker
The Log Zap Cannon Mirror Giant Skeleton
Mirror
Zap Cannon Firecracker Executioner The Log
Goblin Barrel
Executioner
Zap Mirror Giant Skeleton The Log
Giant Skeleton
Zap Firecracker Executioner The Log
The Log
Cannon Firecracker Zap Mirror Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Executioner The Log
Zap Cannon Firecracker Executioner The Log
Cannon Executioner Giant Skeleton
Cannon Firecracker
Firecracker Giant Skeleton The Log
The Log Zap Cannon Firecracker Executioner
Zap Cannon Firecracker Executioner
Zap Cannon Giant Skeleton The Log
Cannon
Cannon Firecracker Giant Skeleton
Executioner Zap Cannon Firecracker Giant Skeleton The Log
Executioner Zap Firecracker
Cannon Zap Giant Skeleton The Log
Executioner Zap Cannon Firecracker The Log
Cannon
Zap Cannon The Log
Cannon Firecracker Executioner
Cannon Zap Firecracker Executioner The Log
Zap Executioner The Log Cannon Firecracker Giant Skeleton
Cannon
Cannon Firecracker Executioner Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Firecracker Executioner The Log
Giant Skeleton Zap The Log
Giant Skeleton Zap The Log
Giant Skeleton Cannon Executioner
Firecracker Executioner Zap
Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Firecracker The Log
Cannon
Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Cannon Executioner
Cannon Firecracker Executioner
Zap Firecracker Executioner Giant Skeleton The Log
Executioner Zap Cannon Firecracker Giant Skeleton The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Zap Executioner The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap
Firecracker Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Zap Firecracker Executioner The Log
Zap Firecracker The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap Firecracker The Log Executioner
Firecracker The Log Zap Executioner
Zap The Log
Zap Firecracker The Log
Zap Firecracker Executioner
Zap Firecracker
Zap The Log
Zap Firecracker
Giant Skeleton
Firecracker The Log
Zap
Zap Firecracker Executioner
The Log
Firecracker Executioner
The Log Zap Firecracker Executioner
Zap Giant Skeleton
Firecracker Executioner
Zap Firecracker Giant Skeleton The Log
Firecracker Zap Executioner
Zap Firecracker Executioner Giant Skeleton The Log
Firecracker

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