My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Musketeer Balloon
Zap
Cannon Balloon
Barbarian Barrel
Cannon Musketeer Electro Wizard
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Balloon P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Balloon Electro Wizard
Poison
Cannon Musketeer Balloon Electro Wizard
Lightning
Cannon Musketeer Balloon Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Musketeer Freeze Electro Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Musketeer Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Electro Wizard Musketeer Freeze Mega Knight
Cannon
Musketeer
Zap Balloon P.E.K.K.A Mega Knight
Freeze
Balloon Zap
Balloon
Zap Freeze Musketeer Electro Wizard Mega Knight
P.E.K.K.A
Zap Electro Wizard Musketeer
Electro Wizard
Zap P.E.K.K.A Balloon Mega Knight
Mega Knight
Zap Musketeer Balloon Electro Wizard

Defense Synergies 4 10

Zap
Cannon Electro Wizard Mega Knight Musketeer P.E.K.K.A
Cannon
Zap Musketeer Electro Wizard
Musketeer
Cannon Zap P.E.K.K.A Electro Wizard Mega Knight
Freeze
Electro Wizard Mega Knight
Balloon
P.E.K.K.A
Zap Musketeer Electro Wizard
Electro Wizard
Zap Cannon Musketeer Freeze P.E.K.K.A Mega Knight
Mega Knight
Zap Musketeer Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Electro Wizard
P.E.K.K.A Zap Cannon Musketeer Electro Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Musketeer Freeze Electro Wizard
Cannon P.E.K.K.A Musketeer Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Freeze Zap Cannon Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Cannon Freeze
Zap Cannon Musketeer P.E.K.K.A Electro Wizard Mega Knight
Cannon P.E.K.K.A Musketeer
Cannon Musketeer Electro Wizard Mega Knight
Electro Wizard Zap Cannon Musketeer Freeze Mega Knight
Musketeer Zap Electro Wizard
Cannon P.E.K.K.A Mega Knight Zap Musketeer Freeze Electro Wizard
Mega Knight Zap Cannon Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard Mega Knight
Zap Cannon Freeze P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Cannon Musketeer P.E.K.K.A Electro Wizard
Cannon Mega Knight Zap Musketeer Electro Wizard
Zap Freeze Cannon Musketeer Electro Wizard Mega Knight
P.E.K.K.A Cannon Musketeer Electro Wizard
Mega Knight Cannon Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer Mega Knight
P.E.K.K.A Mega Knight Zap Musketeer Electro Wizard
P.E.K.K.A Mega Knight Zap Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Mega Knight
Zap Musketeer Freeze Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Cannon
Cannon Musketeer Mega Knight
Electro Wizard Zap Musketeer Freeze P.E.K.K.A
Mega Knight Zap Cannon Musketeer Freeze P.E.K.K.A Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer Electro Wizard
Musketeer Freeze
Zap Mega Knight
Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer Mega Knight
Freeze
Zap Musketeer Electro Wizard Mega Knight
Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Freeze Mega Knight
Zap Musketeer Electro Wizard
Zap Musketeer Mega Knight
Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Freeze
Zap Musketeer Mega Knight
Zap Freeze Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Musketeer Freeze
Zap Musketeer Electro Wizard
Freeze
Musketeer Electro Wizard Mega Knight
Zap Musketeer
Zap
Musketeer P.E.K.K.A Mega Knight
Zap Musketeer Freeze Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Freeze Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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