My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Goblin Demolisher Hunter Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Cannon Cart
Giant Snowball
Cannon Flying Machine
Zap
Cannon Royal Giant Flying Machine Cannon Cart
Barbarian Barrel
Cannon Hunter Cannon Cart
The Log
Cannon Royal Giant Goblin Demolisher Hunter Cannon Cart
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Flying Machine Goblin Demolisher Hunter Cannon Cart
Fireball
Cannon Flying Machine Hunter Cannon Cart
Poison
Cannon Flying Machine Hunter
Lightning
Cannon Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Flying Machine Goblin Demolisher Hunter Cannon Cart Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Flying Machine Goblin Demolisher

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Royal Giant Flying Machine Goblin Demolisher Hunter
Cannon
Royal Giant
Hunter Zap Flying Machine Goblin Demolisher Cannon Cart
Flying Machine
Zap Royal Giant Cannon Cart
Goblin Demolisher
Zap Royal Giant Cannon Cart Goblin Machine
Hunter
Royal Giant Zap Cannon Cart
Cannon Cart
Zap Royal Giant Flying Machine Goblin Demolisher Hunter
Goblin Machine
Goblin Demolisher

Defense Synergies 1 11

Zap
Cannon Flying Machine Goblin Demolisher Hunter Cannon Cart
Cannon
Zap Flying Machine Hunter
Royal Giant
Flying Machine
Zap Cannon Hunter Cannon Cart
Goblin Demolisher
Zap Cannon Cart Goblin Machine
Hunter
Zap Cannon Flying Machine Cannon Cart
Cannon Cart
Zap Flying Machine Goblin Demolisher Hunter
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Cannon Flying Machine Goblin Demolisher
Hunter Zap Cannon Flying Machine Cannon Cart
Cannon Hunter Cannon Cart
Cannon Hunter Cannon Cart
Goblin Demolisher
Zap Cannon Flying Machine Goblin Demolisher Hunter Cannon Cart
Hunter Zap Cannon Flying Machine
Zap Cannon Flying Machine Cannon Cart
Cannon Hunter
Cannon Hunter Cannon Cart
Zap Cannon Flying Machine Goblin Demolisher Hunter Cannon Cart
Hunter Zap Flying Machine
Cannon Hunter Zap Flying Machine Cannon Cart
Zap Cannon Goblin Demolisher Hunter Cannon Cart
Cannon Hunter Cannon Cart
Zap Cannon Hunter
Cannon Hunter Cannon Cart
Cannon Zap Flying Machine Goblin Demolisher Hunter Cannon Cart
Zap Hunter Cannon Flying Machine Goblin Demolisher Cannon Cart
Cannon Hunter Cannon Cart
Goblin Demolisher Cannon Flying Machine Hunter Cannon Cart
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart
Zap Flying Machine Hunter Cannon Cart
Zap Hunter Cannon Cart
Hunter Zap Cannon Cart
Cannon Hunter Cannon Cart
Zap Flying Machine Goblin Demolisher Hunter
Flying Machine Hunter Cannon Cart
Hunter Cannon Cart
Zap Flying Machine Cannon Cart
Cannon
Flying Machine Hunter Cannon Cart
Zap
Cannon Cart Cannon Hunter
Cannon Flying Machine Goblin Demolisher Cannon Cart
Zap Flying Machine Hunter Cannon Cart
Zap Cannon Flying Machine Hunter Cannon Cart
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine Cannon Cart
Cannon Cart Flying Machine
Zap Goblin Demolisher
Zap Flying Machine Hunter Goblin Machine
Flying Machine Goblin Demolisher
Zap Flying Machine Goblin Demolisher Hunter
Zap Flying Machine
Zap Flying Machine Cannon Cart Goblin Machine
Zap Flying Machine
Flying Machine Hunter Cannon Cart
Flying Machine Cannon Cart
Zap Flying Machine Cannon Cart
Zap Flying Machine Goblin Demolisher Hunter Cannon Cart
Flying Machine Goblin Demolisher Cannon Cart
Zap Flying Machine Goblin Demolisher Hunter Goblin Machine
Zap Flying Machine Goblin Demolisher Goblin Machine
Zap Flying Machine Cannon Cart
Zap Goblin Demolisher Hunter Goblin Machine
Zap Flying Machine Hunter
Zap Flying Machine
Zap
Zap Flying Machine Hunter
Zap Flying Machine
Zap Hunter
Zap
Zap Flying Machine Cannon Cart
Zap Flying Machine Hunter
Flying Machine Hunter Cannon Cart
Zap Flying Machine
Zap
Flying Machine Cannon Cart
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Cannon Cart
Cannon Cart

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