My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Cannon Skeleton Army Witch Inferno Dragon
Zap
Cannon Royal Giant Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Skeleton Army Witch
The Log
Cannon Royal Giant Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Inferno Dragon
Fireball
Cannon Skeleton Army Witch Inferno Dragon
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Cannon Skeleton Army Valkyrie Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Cannon Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Valkyrie Witch
Cannon
Royal Giant
Zap Witch
Valkyrie
Zap Witch
Rage
Witch
Skeleton Army
Witch
Rage Zap Royal Giant Valkyrie
Inferno Dragon

Defense Synergies 1 10

Zap
Cannon Valkyrie Skeleton Army Witch Inferno Dragon
Cannon
Zap Valkyrie Skeleton Army Witch Inferno Dragon
Royal Giant
Valkyrie
Zap Cannon Witch
Rage
Skeleton Army
Zap Cannon Inferno Dragon
Witch
Zap Cannon Valkyrie
Inferno Dragon
Zap Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Skeleton Army Inferno Dragon Zap Cannon Valkyrie Witch
Cannon Skeleton Army Witch Valkyrie Inferno Dragon
Cannon Skeleton Army Witch Inferno Dragon Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Cannon Valkyrie
Inferno Dragon Zap Cannon Witch
Zap Cannon Valkyrie
Cannon Witch Inferno Dragon Skeleton Army
Skeleton Army Cannon Valkyrie
Valkyrie Skeleton Army Witch Zap Cannon
Inferno Dragon Zap Witch
Cannon Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Cannon Witch
Skeleton Army Inferno Dragon Cannon
Skeleton Army Zap Cannon Inferno Dragon
Cannon Valkyrie Skeleton Army Witch
Cannon Valkyrie Zap Skeleton Army Witch
Zap Valkyrie Witch Cannon Inferno Dragon
Cannon Inferno Dragon
Valkyrie Skeleton Army Cannon Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie Inferno Dragon
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap
Cannon Valkyrie Skeleton Army Witch Inferno Dragon
Zap Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Zap Valkyrie Skeleton Army Witch Inferno Dragon
Witch Cannon Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Cannon Valkyrie Witch
Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie Inferno Dragon
Valkyrie Zap Cannon Witch Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Zap Valkyrie
Zap
Zap
Zap Witch
Zap
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Skeleton Army Witch
Zap Witch
Valkyrie
Zap
Zap
Zap Witch
Zap Witch
Zap Witch
Inferno Dragon

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