My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Flying Machine Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Giant Bandit
Giant Snowball
Cannon Goblin Gang Skeleton Barrel Flying Machine
Zap
Cannon Goblin Gang Skeleton Barrel Royal Giant Flying Machine Bandit
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Wizard Bandit
The Log
Cannon Goblin Gang Skeleton Barrel Royal Giant Bandit
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Flying Machine
Royal Delivery
Goblin Gang Skeleton Barrel Flying Machine Wizard Bandit
Fireball
Cannon Goblin Gang Skeleton Barrel Flying Machine Wizard Bandit
Poison
Cannon Goblin Gang Skeleton Barrel Flying Machine Wizard
Lightning
Cannon Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Skeleton Barrel Bandit Flying Machine Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Skeleton Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Royal Giant Flying Machine Bandit
Cannon
Goblin Gang
Skeleton Barrel Royal Giant Bandit
Skeleton Barrel
Royal Giant Zap Goblin Gang Flying Machine Bandit
Royal Giant
Skeleton Barrel Zap Goblin Gang Flying Machine Wizard Bandit
Flying Machine
Zap Skeleton Barrel Royal Giant
Wizard
Royal Giant Bandit
Bandit
Zap Goblin Gang Skeleton Barrel Royal Giant Wizard

Defense Synergies 1 12

Zap
Cannon Goblin Gang Skeleton Barrel Flying Machine Bandit
Cannon
Zap Goblin Gang Flying Machine Wizard Bandit
Goblin Gang
Zap Cannon Flying Machine Bandit
Skeleton Barrel
Zap
Royal Giant
Flying Machine
Zap Cannon Goblin Gang Bandit
Wizard
Cannon Bandit
Bandit
Zap Cannon Goblin Gang Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Flying Machine Wizard
Zap Cannon Goblin Gang Flying Machine Bandit
Cannon Goblin Gang Bandit
Cannon Goblin Gang Bandit
Goblin Gang Zap Cannon Flying Machine Bandit
Zap Cannon Goblin Gang Flying Machine Wizard
Zap Cannon Skeleton Barrel Flying Machine Bandit
Cannon Goblin Gang
Goblin Gang Cannon Bandit
Goblin Gang Zap Cannon Flying Machine Wizard Bandit
Zap Goblin Gang Flying Machine Wizard
Cannon Zap Goblin Gang Flying Machine Wizard Bandit
Wizard Zap Cannon Goblin Gang
Cannon Goblin Gang Bandit
Zap Cannon Goblin Gang Bandit
Wizard Cannon Goblin Gang
Cannon Zap Goblin Gang Flying Machine Wizard Bandit
Zap Wizard Cannon Flying Machine Bandit
Cannon
Goblin Gang Wizard Cannon Flying Machine Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Skeleton Barrel Flying Machine Wizard
Goblin Gang Bandit Zap
Goblin Gang Zap Bandit
Cannon Goblin Gang Bandit
Wizard Zap Goblin Gang Skeleton Barrel Flying Machine
Goblin Gang Flying Machine Bandit
Zap Flying Machine Bandit
Cannon Goblin Gang
Flying Machine
Zap
Cannon Goblin Gang Wizard Bandit
Wizard Cannon Flying Machine
Goblin Gang Zap Flying Machine
Zap Cannon Flying Machine Wizard
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Bandit
Zap Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine
Wizard Zap
Wizard Zap Skeleton Barrel Flying Machine
Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard Bandit
Goblin Gang
Zap Skeleton Barrel Flying Machine Wizard Bandit
Zap Flying Machine Wizard
Flying Machine Skeleton Barrel Bandit
Skeleton Barrel Flying Machine Bandit
Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Wizard Bandit
Skeleton Barrel Flying Machine Wizard Bandit
Zap Skeleton Barrel Flying Machine Wizard Bandit
Zap Skeleton Barrel Flying Machine Wizard
Wizard
Zap Skeleton Barrel Flying Machine
Zap Wizard
Zap Skeleton Barrel Flying Machine Wizard Bandit
Zap Skeleton Barrel Flying Machine Wizard Bandit
Zap Skeleton Barrel Bandit
Zap Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Skeleton Barrel Goblin Gang Flying Machine Bandit
Zap Flying Machine Wizard
Goblin Gang Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Zap
Flying Machine
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Skeleton Barrel Flying Machine Bandit
Wizard

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