My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Skeleton King
Giant Snowball
Cannon Skeleton Army Electro Dragon Skeleton King
Zap
Cannon Skeleton Army Dark Prince Skeleton King
Barbarian Barrel
Cannon Skeleton Army Dark Prince Skeleton King
The Log
Cannon Skeleton Army Dark Prince Skeleton King
Earthquake
Cannon Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Skeleton Army Dark Prince Electro Dragon P.E.K.K.A Skeleton King
Fireball
Cannon Skeleton Army Electro Dragon Skeleton King
Poison
Cannon Skeleton Army Electro Dragon Skeleton King
Lightning
Cannon Dark Prince Electro Dragon Skeleton King
Rocket
Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Electro Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Cannon Skeleton Army Dark Prince Skeleton King Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Cannon Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dark Prince Electro Dragon
Cannon
Rage
Dark Prince Electro Dragon
Skeleton Army
Skeleton King
Dark Prince
Zap Rage
Electro Dragon
Zap Rage P.E.K.K.A
P.E.K.K.A
Zap Electro Dragon
Skeleton King
Skeleton Army

Defense Synergies 1 10

Zap
Cannon Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Cannon
Zap Skeleton Army Dark Prince Electro Dragon
Rage
Skeleton Army
Zap Cannon Electro Dragon Skeleton King
Dark Prince
Zap Cannon Electro Dragon
Electro Dragon
Zap Cannon Skeleton Army Dark Prince
P.E.K.K.A
Zap
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Dragon
Skeleton Army P.E.K.K.A Zap Cannon Dark Prince Electro Dragon
Cannon Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Cannon Skeleton Army P.E.K.K.A Dark Prince Electro Dragon Skeleton King
Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Zap Cannon Dark Prince Electro Dragon
Zap Cannon Electro Dragon
Zap Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Cannon Dark Prince
Skeleton Army Zap Cannon Dark Prince Electro Dragon Skeleton King
Zap Electro Dragon
Cannon Skeleton Army P.E.K.K.A Zap Dark Prince Electro Dragon
Skeleton Army Zap Cannon Dark Prince Electro Dragon P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Cannon Skeleton King
Skeleton Army Zap Cannon P.E.K.K.A
Cannon Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Cannon Zap Skeleton Army Dark Prince Electro Dragon
Zap Cannon Dark Prince Electro Dragon
P.E.K.K.A Cannon
Skeleton Army Dark Prince Cannon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince P.E.K.K.A
Zap Electro Dragon
Skeleton Army P.E.K.K.A Zap Dark Prince Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A Zap
P.E.K.K.A Cannon Skeleton Army Dark Prince
Zap Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince
Zap Electro Dragon P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Cannon Skeleton King
Cannon Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Zap Dark Prince P.E.K.K.A Skeleton King
Zap Cannon Dark Prince Electro Dragon P.E.K.K.A Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Dark Prince
Zap Dark Prince
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Dark Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Skeleton Army Dark Prince Electro Dragon
Zap Electro Dragon
Dark Prince Electro Dragon
Zap Electro Dragon Skeleton King
Zap
Dark Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Skeleton King
Zap Electro Dragon
Electro Dragon Zap Dark Prince
P.E.K.K.A
Electro Dragon

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