My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Cannon Zappies Wall Breakers Guards
Zap
Cannon Zappies Wall Breakers Guards
Barbarian Barrel
Cannon Zappies Wall Breakers Guards
The Log
Cannon Suspicious Bush Zappies Wall Breakers Guards
Earthquake
Cannon Zappies Guards
Arrows
Suspicious Bush Zappies Wall Breakers Guards
Royal Delivery
Zappies Wall Breakers Guards
Fireball
Cannon Suspicious Bush Zappies Wall Breakers
Poison
Cannon Suspicious Bush Zappies Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Wall Breakers Cannon Guards Tornado Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Suspicious Bush Wall Breakers Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Zappies Wall Breakers Guards Mega Knight
Cannon
Suspicious Bush
Zappies
Zap Wall Breakers Mega Knight
Wall Breakers
Zap Zappies Mega Knight
Guards
Zap
Tornado
Zap Mega Knight
Mega Knight
Zap Zappies Wall Breakers Tornado

Defense Synergies 2 8

Zap
Cannon Mega Knight Zappies Guards Tornado
Cannon
Zap Guards
Suspicious Bush
Zappies
Zap Guards Tornado Mega Knight
Wall Breakers
Guards
Zap Cannon Zappies
Tornado
Zap Zappies Mega Knight
Mega Knight
Zap Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Zappies
Zap Cannon Zappies Mega Knight
Cannon Tornado Mega Knight Zappies
Cannon Zappies Guards Mega Knight
Tornado Mega Knight
Tornado Zap Cannon Zappies Guards Mega Knight
Tornado Zap Cannon Zappies
Zap Cannon Mega Knight
Cannon Zappies Tornado
Guards Tornado Cannon Zappies Mega Knight
Guards Zap Cannon Zappies Tornado Mega Knight
Zap Zappies Tornado
Cannon Mega Knight Zap Zappies Guards
Mega Knight Zap Cannon Zappies Guards Tornado
Cannon Zappies Mega Knight
Tornado Zap Cannon Zappies Mega Knight
Mega Knight Cannon Zappies Tornado
Cannon Mega Knight Zap Zappies Guards Tornado
Zap Tornado Cannon Zappies Guards Mega Knight
Cannon Zappies Tornado
Mega Knight Cannon Zappies Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Zappies
Zap Mega Knight
Zappies Guards Mega Knight Zap
Guards Mega Knight Zap Zappies Tornado
Cannon Zappies Guards Mega Knight
Zap Zappies Tornado
Guards Zappies
Mega Knight Zappies
Zap Mega Knight Zappies Tornado
Cannon Zappies Guards
Mega Knight Zappies Guards
Mega Knight Zap Guards Tornado
Mega Knight Cannon Zappies Guards
Cannon Zappies Mega Knight
Zappies Guards Zap Tornado
Mega Knight Zap Cannon Zappies
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado
Guards
Zap Mega Knight
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Guards Tornado
Zap Tornado
Zap Tornado
Zap
Zap
Mega Knight
Tornado
Zap Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado
Zap Zappies Guards
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Zappies Guards
Zap Zappies Tornado
Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Zappies Guards Tornado
Zap Zappies Tornado
Zap Tornado Mega Knight
Mega Knight

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