My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Firecracker Goblin Barrel Witch
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Cannon Firecracker Goblin Barrel Witch
Earthquake
Cannon Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Witch P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Goblin Barrel Witch Electro Wizard
Poison
Cannon Firecracker Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Goblin Barrel Valkyrie Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Valkyrie Witch
Cannon
Firecracker
Zap Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Goblin Barrel Zap Firecracker Witch P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie Firecracker P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Valkyrie Goblin Barrel Witch
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 3 15

Zap
Cannon Electro Wizard Firecracker Valkyrie Witch P.E.K.K.A
Cannon
Zap Firecracker Valkyrie Witch Electro Wizard
Firecracker
Valkyrie Zap Cannon P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Zap Cannon Witch P.E.K.K.A Electro Wizard
Goblin Barrel
Witch
Zap Cannon Valkyrie Electro Wizard
P.E.K.K.A
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Cannon Firecracker Valkyrie Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie Electro Wizard
P.E.K.K.A Zap Cannon Firecracker Valkyrie Witch Electro Wizard
Cannon Witch P.E.K.K.A Valkyrie Electro Wizard
Cannon Witch P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Zap Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Cannon Firecracker Witch
Zap Cannon Valkyrie P.E.K.K.A Electro Wizard
Cannon Witch P.E.K.K.A
Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Cannon Firecracker
Zap Firecracker Witch Electro Wizard
Cannon P.E.K.K.A Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Cannon Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Zap Cannon P.E.K.K.A Electro Wizard
Cannon Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard
Cannon Valkyrie Zap Firecracker Witch Electro Wizard
Zap Valkyrie Witch Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Valkyrie Cannon Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Valkyrie Witch
Firecracker Zap Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch
Witch Electro Wizard Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Cannon Firecracker Witch P.E.K.K.A Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie Witch
Zap
Zap Firecracker Valkyrie Witch
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard
P.E.K.K.A
Firecracker

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