My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Balloon
Giant Snowball
Cannon Guards Skeleton Army Baby Dragon Balloon
Zap
Cannon Guards Skeleton Army Balloon
Barbarian Barrel
Cannon Valkyrie Guards Skeleton Army
The Log
Cannon Guards Skeleton Army
Earthquake
Cannon Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Valkyrie Guards Skeleton Army Baby Dragon Balloon
Fireball
Cannon Skeleton Army Baby Dragon Balloon
Poison
Cannon Guards Skeleton Army Balloon
Lightning
Cannon Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Guards Skeleton Army Fireball Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Guards Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Valkyrie Guards Baby Dragon
Cannon
Fireball
Zap Baby Dragon
Valkyrie
Balloon Zap Baby Dragon
Guards
Zap
Skeleton Army
Baby Dragon
Zap Fireball Valkyrie Balloon
Balloon
Zap Valkyrie Baby Dragon

Defense Synergies 2 13

Zap
Cannon Fireball Valkyrie Guards Skeleton Army Baby Dragon
Cannon
Zap Fireball Valkyrie Guards Skeleton Army Baby Dragon
Fireball
Zap Cannon Valkyrie
Valkyrie
Zap Cannon Fireball Baby Dragon
Guards
Zap Cannon Skeleton Army Baby Dragon
Skeleton Army
Zap Cannon Guards
Baby Dragon
Zap Cannon Valkyrie Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie Baby Dragon
Skeleton Army Zap Cannon Valkyrie
Cannon Skeleton Army Valkyrie
Cannon Skeleton Army Valkyrie Guards
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Cannon Valkyrie Guards Baby Dragon
Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball Valkyrie Baby Dragon
Cannon Skeleton Army
Guards Skeleton Army Cannon Valkyrie
Valkyrie Guards Skeleton Army Zap Cannon Fireball Baby Dragon
Zap Fireball Baby Dragon
Cannon Skeleton Army Zap Fireball Valkyrie Guards
Fireball Valkyrie Skeleton Army Zap Cannon Guards Baby Dragon
Skeleton Army Cannon
Skeleton Army Zap Cannon Fireball
Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Valkyrie Zap Guards Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Cannon Fireball Guards
Cannon
Valkyrie Skeleton Army Cannon Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Zap Fireball
Fireball Zap Valkyrie Baby Dragon
Guards Skeleton Army Zap Valkyrie
Valkyrie Guards Skeleton Army Zap Fireball
Cannon Valkyrie Guards Skeleton Army
Fireball Zap Baby Dragon
Guards Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Baby Dragon
Cannon Guards Skeleton Army
Valkyrie Guards
Skeleton Army Zap Fireball Valkyrie Guards
Skeleton Army Cannon Fireball Valkyrie Guards
Cannon Fireball Valkyrie Skeleton Army Baby Dragon
Guards Skeleton Army Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball
Cannon
Cannon Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Guards
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Guards
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Guards Skeleton Army
Fireball Zap Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Fireball

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