My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Cannon Witch Inferno Dragon
Zap
Cannon Witch Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Witch
The Log
Cannon Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Inferno Dragon
Fireball
Cannon Witch Inferno Dragon
Poison
Cannon Witch
Lightning
Cannon Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Cannon Valkyrie Inferno Dragon Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Cannon Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Valkyrie Witch Mega Knight
Cannon
Valkyrie
Zap Giant Witch
Giant
Zap Rage Valkyrie Witch
Rage
Giant Witch
Witch
Rage Zap Valkyrie Giant Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Witch

Defense Synergies 2 9

Zap
Cannon Mega Knight Valkyrie Witch Inferno Dragon
Cannon
Zap Valkyrie Witch Inferno Dragon
Valkyrie
Zap Cannon Witch
Giant
Rage
Witch
Zap Cannon Valkyrie Mega Knight
Inferno Dragon
Zap Cannon Mega Knight
Mega Knight
Zap Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Inferno Dragon Zap Cannon Valkyrie Witch Mega Knight
Cannon Witch Mega Knight Valkyrie Inferno Dragon
Cannon Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Mega Knight
Zap Cannon Valkyrie Mega Knight
Inferno Dragon Zap Cannon Witch
Zap Cannon Valkyrie Mega Knight
Cannon Witch Inferno Dragon
Cannon Valkyrie Mega Knight
Valkyrie Witch Zap Cannon Mega Knight
Inferno Dragon Zap Witch
Cannon Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Cannon Witch
Inferno Dragon Cannon Mega Knight
Zap Cannon Inferno Dragon Mega Knight
Mega Knight Cannon Valkyrie Witch
Cannon Mega Knight Zap Valkyrie Witch
Zap Valkyrie Witch Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Valkyrie Mega Knight Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Valkyrie Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap
Cannon Valkyrie Witch Inferno Dragon Mega Knight
Zap Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie Witch Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Cannon Valkyrie Witch
Cannon Valkyrie Witch Mega Knight
Witch Zap Valkyrie Inferno Dragon
Valkyrie Mega Knight Zap Cannon Witch Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight
Zap Witch
Witch
Zap
Zap
Zap Valkyrie
Zap
Zap
Zap Witch
Mega Knight
Zap Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch
Zap Witch
Zap Mega Knight
Zap
Mega Knight
Zap Witch
Zap Witch
Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Inferno Dragon
Mega Knight

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