My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch Lumberjack
Zap
Cannon Witch
Barbarian Barrel
Cannon Valkyrie Witch Electro Wizard Lumberjack
The Log
Cannon Hog Rider Witch Lumberjack
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard Lumberjack
Fireball
Cannon Hog Rider Witch Electro Wizard Lumberjack
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Valkyrie Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Cannon Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Witch The Log Lumberjack
Cannon
Valkyrie
Hog Rider Lumberjack Zap Witch Electro Wizard
Hog Rider
Zap Valkyrie The Log Witch Electro Wizard Lumberjack
Witch
Zap Valkyrie Hog Rider Lumberjack
The Log
Hog Rider Zap Lumberjack
Electro Wizard
Zap Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Hog Rider Witch The Log Electro Wizard

Defense Synergies 3 18

Zap
Cannon Electro Wizard Valkyrie Witch The Log Lumberjack
Cannon
Zap The Log Valkyrie Witch Electro Wizard Lumberjack
Valkyrie
Zap Cannon Witch The Log Electro Wizard Lumberjack
Hog Rider
Witch
Zap Cannon Valkyrie The Log Electro Wizard Lumberjack
The Log
Cannon Zap Valkyrie Witch Electro Wizard Lumberjack
Electro Wizard
Zap Cannon Valkyrie Witch The Log Lumberjack
Lumberjack
Zap Cannon Valkyrie Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie The Log Electro Wizard
Lumberjack Zap Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch Lumberjack Valkyrie Electro Wizard
Cannon Witch Lumberjack Valkyrie Electro Wizard
Valkyrie The Log Lumberjack
The Log Zap Cannon Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Cannon Witch
Zap Cannon Valkyrie The Log Electro Wizard
Cannon Witch Lumberjack
Cannon Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Zap Cannon The Log Lumberjack
Zap Witch Electro Wizard
Cannon Lumberjack Zap Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Cannon Witch The Log Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Zap Cannon The Log Electro Wizard Lumberjack
Cannon Valkyrie Witch Electro Wizard Lumberjack
Cannon Valkyrie Zap Witch The Log Electro Wizard Lumberjack
Zap Valkyrie Witch The Log Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Valkyrie Cannon Witch The Log Electro Wizard Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie The Log Lumberjack
Lumberjack Zap Valkyrie Witch The Log Electro Wizard
Valkyrie Lumberjack Zap The Log Electro Wizard
Cannon Valkyrie Witch Lumberjack
Zap Witch Electro Wizard
Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Valkyrie Witch The Log
Witch Cannon
Valkyrie Witch Lumberjack
Zap Valkyrie The Log Electro Wizard
Cannon Valkyrie Witch Lumberjack
Cannon Valkyrie Witch
Witch Electro Wizard Zap Valkyrie The Log Lumberjack
Valkyrie Zap Cannon Witch The Log Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack
Zap Valkyrie The Log Electro Wizard
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Valkyrie Electro Wizard Lumberjack
The Log Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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