My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Cannon Balloon Inferno Dragon
Zap
Cannon Balloon Inferno Dragon
Barbarian Barrel
Cannon Wizard Electro Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Cannon Wizard Balloon Electro Wizard Inferno Dragon
Poison
Cannon Wizard Balloon Electro Wizard
Lightning
Cannon Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Cannon Electro Wizard Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Cannon Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Mega Knight
Cannon
Wizard
Rage Balloon Mega Knight
Rage
Balloon Wizard Electro Wizard
Balloon
Zap Rage Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Rage Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Wizard Balloon Electro Wizard

Defense Synergies 3 9

Zap
Cannon Electro Wizard Mega Knight Inferno Dragon
Cannon
Zap Wizard Electro Wizard Inferno Dragon
Wizard
Cannon Electro Wizard Mega Knight
Rage
Balloon
Electro Wizard
Zap Cannon Wizard Inferno Dragon Mega Knight
Inferno Dragon
Zap Cannon Electro Wizard Mega Knight
Mega Knight
Zap Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Electro Wizard
Inferno Dragon Zap Cannon Electro Wizard Mega Knight
Cannon Mega Knight Electro Wizard Inferno Dragon
Cannon Inferno Dragon Electro Wizard Mega Knight
Mega Knight
Zap Cannon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Cannon Wizard
Zap Cannon Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Electro Wizard Mega Knight
Electro Wizard Zap Cannon Wizard Mega Knight
Inferno Dragon Zap Wizard Electro Wizard
Cannon Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Cannon Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Zap Cannon Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Cannon Electro Wizard
Cannon Mega Knight Zap Wizard Electro Wizard
Zap Wizard Cannon Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Wizard Mega Knight Cannon Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Cannon Inferno Dragon Mega Knight
Wizard Zap Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Cannon Wizard
Wizard Cannon Mega Knight
Electro Wizard Zap Inferno Dragon
Mega Knight Zap Cannon Wizard Electro Wizard Inferno Dragon
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard
Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
Inferno Dragon
Wizard Mega Knight

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