My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Electro Wizard Phoenix Night Witch Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Phoenix Night Witch Lava Hound
Giant Snowball
Clone Electro Dragon Night Witch Lava Hound
Zap
Clone Night Witch Lava Hound
Barbarian Barrel
Clone Electro Wizard Night Witch
The Log
Clone
Earthquake
Clone
Arrows
Clone Night Witch Lava Hound
Royal Delivery
Clone Electro Dragon Electro Wizard Night Witch Lava Hound
Fireball
Clone Electro Dragon Electro Wizard Night Witch Lava Hound
Poison
Clone Electro Dragon Electro Wizard Phoenix Night Witch Lava Hound
Lightning
Electro Dragon Electro Wizard Phoenix Night Witch Goblinstein
Rocket
Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Electro Wizard Phoenix Night Witch Electro Dragon Goblinstein Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Electro Wizard Phoenix

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Electro Dragon Phoenix Night Witch Lava Hound
Clone
Night Witch Lava Hound Electro Wizard Phoenix
Electro Dragon
Lava Hound Zap
Electro Wizard
Zap Clone
Phoenix
Zap Clone
Night Witch
Clone Zap Lava Hound
Lava Hound
Clone Electro Dragon Zap Night Witch
Goblinstein

Defense Synergies 1 5

Zap
Electro Wizard Electro Dragon Phoenix Night Witch
Clone
Electro Dragon
Zap Electro Wizard
Electro Wizard
Zap Electro Dragon Night Witch
Phoenix
Zap
Night Witch
Zap Electro Wizard
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Phoenix Night Witch
Electro Dragon Electro Wizard Night Witch
Night Witch Electro Dragon Electro Wizard Phoenix
Zap Electro Dragon Electro Wizard Night Witch
Electro Wizard Zap Electro Dragon Phoenix Night Witch
Zap Electro Dragon Electro Wizard Phoenix
Phoenix Night Witch
Electro Wizard Phoenix Night Witch
Electro Wizard Zap Electro Dragon Night Witch
Zap Electro Dragon Electro Wizard Phoenix Night Witch
Night Witch Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Night Witch
Electro Wizard Phoenix
Zap Electro Wizard
Electro Dragon Electro Wizard Night Witch
Zap Electro Dragon Electro Wizard Night Witch
Zap Electro Dragon Electro Wizard
Electro Wizard Phoenix
Electro Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Electro Dragon Phoenix
Zap Electro Dragon Electro Wizard
Zap Electro Wizard Phoenix Night Witch
Phoenix Night Witch
Zap Electro Dragon Electro Wizard
Electro Wizard Phoenix Night Witch
Phoenix
Zap Electro Dragon Electro Wizard Phoenix
Phoenix
Electro Dragon Phoenix
Zap Electro Wizard Phoenix
Night Witch
Electro Dragon
Electro Dragon Electro Wizard Phoenix Zap Night Witch
Zap Electro Dragon Electro Wizard Phoenix
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Electro Wizard
Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Electro Wizard Night Witch
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Night Witch
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Night Witch
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap
Zap Electro Dragon Electro Wizard Night Witch
Zap Electro Dragon Electro Wizard
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon Electro Wizard
Zap Electro Wizard Electro Dragon Night Witch
Zap Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard
Electro Dragon

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