My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Royal Ghost Bandit
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Firecracker
Lightning
Battle Ram Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Royal Ghost Bandit Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Royal Ghost

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Dark Prince The Log Royal Ghost Bandit
Firecracker
Zap Battle Ram Dark Prince P.E.K.K.A Bandit
Battle Ram
Zap The Log Bandit Firecracker P.E.K.K.A Royal Ghost
Dark Prince
Zap Firecracker Royal Ghost Bandit
P.E.K.K.A
Zap Firecracker Battle Ram The Log
The Log
Battle Ram Zap P.E.K.K.A Bandit
Royal Ghost
Zap Battle Ram Dark Prince Bandit
Bandit
Battle Ram Zap Firecracker Dark Prince The Log Royal Ghost

Defense Synergies 2 14

Zap
Firecracker Dark Prince P.E.K.K.A The Log Royal Ghost Bandit
Firecracker
The Log Zap Dark Prince P.E.K.K.A Bandit
Battle Ram
Dark Prince
Zap Firecracker The Log Royal Ghost Bandit
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker P.E.K.K.A Zap Dark Prince Royal Ghost Bandit
Royal Ghost
Zap Dark Prince The Log
Bandit
Zap Firecracker Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
P.E.K.K.A Zap Firecracker Dark Prince The Log Bandit
P.E.K.K.A Dark Prince Bandit
P.E.K.K.A Firecracker Dark Prince Bandit
Firecracker Dark Prince P.E.K.K.A The Log
The Log Zap Firecracker Dark Prince Royal Ghost Bandit
Zap Firecracker
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Firecracker Dark Prince Royal Ghost Bandit
Zap Firecracker Dark Prince The Log Royal Ghost Bandit
Zap Firecracker
P.E.K.K.A Zap Dark Prince The Log Bandit
Zap Firecracker Dark Prince P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Dark Prince The Log Royal Ghost Bandit
Zap The Log Firecracker Dark Prince Royal Ghost Bandit
P.E.K.K.A
Dark Prince Royal Ghost Firecracker P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Royal Ghost Bandit
Bandit Zap Firecracker The Log Royal Ghost
P.E.K.K.A Bandit Zap Dark Prince The Log
Dark Prince P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Dark Prince Bandit
Firecracker Zap
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Firecracker Dark Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince The Log
Dark Prince P.E.K.K.A Bandit
Firecracker
Zap Firecracker Dark Prince P.E.K.K.A The Log
Zap Firecracker Dark Prince P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Bandit
Firecracker Zap The Log Royal Ghost Bandit
The Log Bandit
Firecracker Dark Prince The Log
Zap Firecracker Dark Prince The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Firecracker Zap Dark Prince The Log Bandit
Zap Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit
Zap Firecracker Dark Prince The Log Bandit
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Dark Prince
Firecracker The Log Zap Royal Ghost Bandit
Zap The Log Bandit
Zap Firecracker The Log Bandit
Zap Firecracker
Zap Firecracker
Zap The Log Bandit
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Dark Prince Bandit
Zap Firecracker
The Log
Firecracker Dark Prince
The Log Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker Dark Prince The Log Royal Ghost Bandit

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