My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Phoenix Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Phoenix Ram Rider
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Zap
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Dart Goblin Goblin Barrel Skeleton Army
The Log
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Fireball
Dart Goblin Goblin Barrel Skeleton Army Ram Rider
Poison
Dart Goblin Skeleton Army Phoenix
Lightning
Phoenix Ram Rider Goblinstein
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Phoenix Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Dart Goblin Phoenix Mega Knight
Dart Goblin
Goblin Barrel Zap Ram Rider Mega Knight
Goblin Barrel
Dart Goblin Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Phoenix
Zap
Ram Rider
Zap Dart Goblin Goblin Barrel Mega Knight Goblinstein
Mega Knight
Zap Dart Goblin Goblin Barrel Ram Rider
Goblinstein
Ram Rider

Defense Synergies 1 7

Zap
Mega Knight Dart Goblin Skeleton Army Phoenix Ram Rider
Dart Goblin
Zap Skeleton Army Ram Rider Mega Knight
Goblin Barrel
Skeleton Army
Zap Dart Goblin
Phoenix
Zap
Ram Rider
Zap Dart Goblin
Mega Knight
Zap Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Ram Rider
Skeleton Army Zap Dart Goblin Phoenix Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Dart Goblin
Skeleton Army Dart Goblin Phoenix Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Dart Goblin Mega Knight
Dart Goblin Ram Rider Zap Phoenix
Zap Dart Goblin Phoenix Ram Rider Mega Knight
Skeleton Army Phoenix
Skeleton Army Dart Goblin Phoenix Mega Knight
Dart Goblin Skeleton Army Zap Ram Rider Mega Knight
Zap Dart Goblin Phoenix Ram Rider
Skeleton Army Mega Knight Zap Ram Rider
Skeleton Army Mega Knight Zap Dart Goblin
Skeleton Army Phoenix Ram Rider Mega Knight
Skeleton Army Zap Ram Rider Mega Knight Goblinstein
Mega Knight Skeleton Army
Mega Knight Zap Dart Goblin Skeleton Army Ram Rider
Zap Dart Goblin Ram Rider Mega Knight
Dart Goblin Phoenix Ram Rider
Skeleton Army Mega Knight Dart Goblin
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Phoenix Mega Knight
Skeleton Army Mega Knight Zap Ram Rider
Skeleton Army Mega Knight Zap Phoenix Ram Rider
Skeleton Army Phoenix Ram Rider Mega Knight
Goblinstein Zap Dart Goblin Ram Rider
Skeleton Army Dart Goblin Phoenix Ram Rider
Mega Knight Skeleton Army Phoenix
Zap Mega Knight Goblinstein Skeleton Army Phoenix
Dart Goblin Skeleton Army Phoenix
Mega Knight Dart Goblin Phoenix
Skeleton Army Mega Knight Zap Phoenix
Skeleton Army Mega Knight Ram Rider
Dart Goblin Skeleton Army Mega Knight
Skeleton Army Phoenix Zap Dart Goblin Goblinstein
Mega Knight Zap Dart Goblin Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Ram Rider
Dart Goblin
Dart Goblin
Zap Mega Knight Goblinstein
Goblinstein Zap Dart Goblin Ram Rider
Dart Goblin
Zap Dart Goblin Ram Rider
Zap Dart Goblin Ram Rider
Zap Dart Goblin Ram Rider
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight Goblinstein
Zap Dart Goblin Ram Rider
Zap Ram Rider Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblinstein
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Dart Goblin Skeleton Army Goblinstein
Zap Dart Goblin Ram Rider
Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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