My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Zap
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Dart Goblin Goblin Barrel Skeleton Army
The Log
Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Poison
Dart Goblin Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Fireball Inferno Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Dart Goblin Mega Knight
Dart Goblin
Goblin Barrel Zap Mega Knight
Fireball
Zap Mega Knight
Goblin Barrel
Dart Goblin Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Inferno Dragon Zap Dart Goblin Fireball Goblin Barrel

Defense Synergies 2 10

Zap
Fireball Mega Knight Dart Goblin Skeleton Army Inferno Dragon
Dart Goblin
Zap Skeleton Army Inferno Dragon Mega Knight
Fireball
Zap Mega Knight
Goblin Barrel
Skeleton Army
Zap Dart Goblin Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Zap Dart Goblin Skeleton Army Electro Giant Mega Knight
Mega Knight
Zap Dart Goblin Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball
Skeleton Army Inferno Dragon Zap Dart Goblin Mega Knight
Skeleton Army Mega Knight Dart Goblin Inferno Dragon
Skeleton Army Inferno Dragon Dart Goblin Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Zap Fireball
Zap Dart Goblin Fireball Electro Giant Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Dart Goblin Mega Knight
Dart Goblin Skeleton Army Zap Fireball Electro Giant Mega Knight
Inferno Dragon Zap Dart Goblin Fireball
Skeleton Army Mega Knight Zap Fireball
Fireball Skeleton Army Mega Knight Zap Dart Goblin
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Fireball Electro Giant Inferno Dragon Mega Knight
Mega Knight Fireball Skeleton Army
Fireball Mega Knight Zap Dart Goblin Skeleton Army
Zap Dart Goblin Fireball Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Skeleton Army Mega Knight Dart Goblin Fireball Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Electro Giant
Fireball Zap Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Inferno Dragon Mega Knight
Fireball Electro Giant Zap Dart Goblin
Skeleton Army Dart Goblin Fireball
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Fireball Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Skeleton Army Mega Knight Zap Fireball Electro Giant
Skeleton Army Mega Knight Fireball
Dart Goblin Fireball Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Zap Dart Goblin Fireball Inferno Dragon
Mega Knight Zap Dart Goblin Fireball Electro Giant Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap Mega Knight
Fireball Electro Giant Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Dart Goblin Fireball Electro Giant Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Electro Giant Fireball Mega Knight
Inferno Dragon
Fireball Zap Dart Goblin
Fireball Zap Mega Knight
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Electro Giant
Zap Dart Goblin Fireball Electro Giant
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Dart Goblin Fireball Skeleton Army
Fireball Zap Dart Goblin
Fireball
Fireball Dart Goblin Mega Knight
Zap Dart Goblin Fireball
Zap Fireball Electro Giant
Dart Goblin Mega Knight
Zap Electro Giant Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Electro Giant Mega Knight
Inferno Dragon
Fireball Dart Goblin Mega Knight

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