My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Musketeer Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Dart Goblin Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Dart Goblin Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Musketeer Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Dart Goblin Musketeer Wizard Goblin Barrel Skeleton Army
Poison
Dart Goblin Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Fireball Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Dart Goblin Musketeer
Dart Goblin
Goblin Barrel Zap P.E.K.K.A
Fireball
Zap
Musketeer
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Dart Goblin Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Dart Goblin Musketeer Wizard Goblin Barrel

Defense Synergies 1 12

Zap
Fireball Dart Goblin Musketeer Skeleton Army P.E.K.K.A
Dart Goblin
Zap Musketeer Skeleton Army P.E.K.K.A
Fireball
Zap Musketeer
Musketeer
Zap Dart Goblin Fireball Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Dart Goblin Musketeer Wizard
P.E.K.K.A
Zap Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Dart Goblin Musketeer
Skeleton Army P.E.K.K.A Dart Goblin Musketeer
Skeleton Army P.E.K.K.A Dart Goblin Musketeer
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Dart Goblin Musketeer
Dart Goblin Musketeer Zap Fireball Wizard
Zap Dart Goblin Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Dart Goblin Musketeer
Dart Goblin Skeleton Army Zap Fireball Musketeer Wizard
Musketeer Zap Dart Goblin Fireball Wizard
Skeleton Army P.E.K.K.A Zap Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Zap Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Wizard Fireball Musketeer Skeleton Army P.E.K.K.A
Fireball Zap Dart Goblin Musketeer Wizard Skeleton Army
Zap Wizard Dart Goblin Fireball Musketeer
P.E.K.K.A Dart Goblin Musketeer
Wizard Skeleton Army Dart Goblin Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Musketeer
Skeleton Army P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer Skeleton Army
Fireball Wizard Zap Dart Goblin Musketeer
Skeleton Army P.E.K.K.A Dart Goblin Fireball Musketeer
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Fireball Skeleton Army
P.E.K.K.A Dart Goblin Musketeer Skeleton Army
P.E.K.K.A Dart Goblin Musketeer
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball Musketeer Skeleton Army
Skeleton Army Zap Dart Goblin Fireball Musketeer P.E.K.K.A
Zap Dart Goblin Fireball Musketeer Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer
Fireball Zap Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Zap Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Fireball Zap Dart Goblin Musketeer Wizard
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Dart Goblin Fireball Musketeer Wizard
Fireball
Zap Dart Goblin Fireball Musketeer Wizard
Zap Dart Goblin Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard
Fireball Zap Dart Goblin Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Dart Goblin Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Zap Dart Goblin Fireball Musketeer Wizard
Fireball
Zap Dart Goblin Fireball Musketeer Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Dart Goblin Fireball Musketeer Skeleton Army
Fireball Zap Dart Goblin Musketeer Wizard
Fireball
Fireball Dart Goblin Musketeer Wizard
Zap Dart Goblin Fireball Musketeer Wizard
Zap Fireball
Dart Goblin Musketeer P.E.K.K.A
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
P.E.K.K.A
Fireball Dart Goblin Wizard

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