My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Giant Skeleton
Giant Snowball
Dart Goblin Guards Witch
Zap
Dart Goblin Guards Witch Prince
Barbarian Barrel
Dart Goblin Valkyrie Guards Witch Giant Skeleton
The Log
Dart Goblin Guards Witch Prince Giant Skeleton
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Dart Goblin Valkyrie Guards Witch Prince Giant Skeleton
Fireball
Dart Goblin Witch
Poison
Dart Goblin Guards Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Fireball Valkyrie Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Guards Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Dart Goblin Valkyrie Guards Witch Giant Skeleton
Dart Goblin
Valkyrie Zap Prince Giant Skeleton
Fireball
Zap
Valkyrie
Dart Goblin Prince Zap Witch Giant Skeleton
Guards
Zap
Witch
Zap Valkyrie Prince Giant Skeleton
Prince
Zap Valkyrie Dart Goblin Witch
Giant Skeleton
Zap Dart Goblin Valkyrie Witch

Defense Synergies 1 18

Zap
Fireball Dart Goblin Valkyrie Guards Witch Prince Giant Skeleton
Dart Goblin
Zap Valkyrie Guards Prince Giant Skeleton
Fireball
Zap Valkyrie
Valkyrie
Zap Dart Goblin Fireball Witch Prince
Guards
Zap Dart Goblin Witch Prince Giant Skeleton
Witch
Zap Valkyrie Guards Prince Giant Skeleton
Prince
Zap Dart Goblin Valkyrie Guards Witch
Giant Skeleton
Zap Dart Goblin Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Valkyrie
Zap Dart Goblin Valkyrie Witch Prince
Witch Prince Dart Goblin Valkyrie Giant Skeleton
Witch Prince Dart Goblin Valkyrie Guards
Fireball Valkyrie Prince Giant Skeleton
Fireball Zap Dart Goblin Valkyrie Guards
Dart Goblin Zap Fireball Witch
Zap Dart Goblin Fireball Valkyrie Giant Skeleton
Witch Prince
Guards Dart Goblin Valkyrie Prince Giant Skeleton
Dart Goblin Valkyrie Guards Witch Zap Fireball Giant Skeleton
Zap Dart Goblin Fireball Witch
Prince Zap Fireball Valkyrie Guards Witch Giant Skeleton
Fireball Valkyrie Zap Dart Goblin Guards Witch Prince
Prince
Zap Fireball Prince
Fireball Valkyrie Witch Prince
Fireball Zap Dart Goblin Valkyrie Guards Witch Prince
Zap Valkyrie Witch Dart Goblin Fireball Guards Giant Skeleton
Dart Goblin Prince
Valkyrie Dart Goblin Fireball Guards Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Witch Prince Giant Skeleton
Fireball Zap Valkyrie Prince
Guards Giant Skeleton Zap Valkyrie Witch Prince
Valkyrie Guards Prince Giant Skeleton Zap Fireball
Giant Skeleton Valkyrie Guards Witch Prince
Fireball Zap Dart Goblin Witch
Guards Prince Dart Goblin Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Prince
Zap Giant Skeleton Fireball Valkyrie Witch Prince
Witch Dart Goblin Guards
Dart Goblin Valkyrie Guards Witch Prince Giant Skeleton
Zap Fireball Valkyrie Guards Prince Giant Skeleton
Prince Giant Skeleton Fireball Valkyrie Guards Witch
Dart Goblin Fireball Valkyrie Witch
Guards Witch Zap Dart Goblin Fireball Valkyrie Prince Giant Skeleton
Valkyrie Zap Dart Goblin Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Guards Giant Skeleton
Fireball Zap Dart Goblin
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Valkyrie Guards Prince Giant Skeleton
Fireball Zap Valkyrie
Fireball Zap Dart Goblin Witch
Dart Goblin Witch
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Guards Prince
Zap Dart Goblin Fireball Valkyrie Prince
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball Prince
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Prince
Zap Dart Goblin Fireball Valkyrie Witch
Fireball Prince Giant Skeleton
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Dart Goblin Witch
Fireball Zap Witch Prince
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Guards Witch
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Prince Giant Skeleton
Fireball
Zap Dart Goblin Fireball Guards Witch Prince
Fireball Zap Dart Goblin Witch
Fireball
Fireball Dart Goblin Valkyrie Prince
Zap Dart Goblin Fireball
Zap Fireball Giant Skeleton
Dart Goblin Prince
Zap Dart Goblin Fireball Guards Witch Giant Skeleton
Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch Prince Giant Skeleton

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