My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel Dart Goblin Electro Dragon
Zap
Goblin Gang Skeleton Barrel Dart Goblin
Barbarian Barrel
Goblin Gang Skeleton Barrel Dart Goblin Hunter
The Log
Goblin Gang Skeleton Barrel Dart Goblin Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Dart Goblin
Royal Delivery
Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon
Fireball
Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon
Poison
Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon
Lightning
Hunter Electro Dragon Goblinstein
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Barrel Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Dart Goblin Hunter Electro Dragon
Goblin Gang
Skeleton Barrel Dart Goblin
Skeleton Barrel
Zap Goblin Gang Dart Goblin
Dart Goblin
Zap Goblin Gang Skeleton Barrel Electro Dragon
Hunter
Zap
Electro Dragon
Zap Dart Goblin
Goblin Machine
Goblinstein

Defense Synergies 0 9

Zap
Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon
Goblin Gang
Zap Dart Goblin
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Zap Goblin Gang Skeleton Barrel Hunter Electro Dragon
Hunter
Zap Dart Goblin
Electro Dragon
Zap Dart Goblin
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin Electro Dragon
Hunter Zap Goblin Gang Dart Goblin Electro Dragon
Goblin Gang Hunter Dart Goblin Electro Dragon
Hunter Goblin Gang Dart Goblin Electro Dragon
Goblin Gang Zap Dart Goblin Hunter Electro Dragon
Dart Goblin Hunter Zap Goblin Gang Electro Dragon
Zap Skeleton Barrel Dart Goblin Electro Dragon
Hunter Goblin Gang
Goblin Gang Dart Goblin Hunter
Goblin Gang Dart Goblin Zap Hunter Electro Dragon
Hunter Zap Goblin Gang Dart Goblin Electro Dragon
Hunter Zap Goblin Gang Electro Dragon
Zap Goblin Gang Dart Goblin Hunter Electro Dragon
Goblin Gang Hunter
Zap Goblin Gang Hunter
Goblin Gang Hunter Electro Dragon
Zap Goblin Gang Dart Goblin Hunter Electro Dragon
Zap Hunter Dart Goblin Electro Dragon
Dart Goblin Hunter
Goblin Gang Dart Goblin Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Skeleton Barrel Hunter Electro Dragon
Goblin Gang Zap Hunter Electro Dragon
Goblin Gang Hunter Zap
Goblin Gang Hunter
Zap Goblin Gang Skeleton Barrel Dart Goblin Hunter Electro Dragon
Goblin Gang Dart Goblin Hunter
Hunter
Zap Electro Dragon
Goblin Gang Dart Goblin
Dart Goblin Hunter Electro Dragon
Zap
Goblin Gang Hunter
Dart Goblin Electro Dragon
Goblin Gang Electro Dragon Zap Dart Goblin Hunter
Zap Dart Goblin Hunter Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Electro Dragon
Zap Skeleton Barrel Dart Goblin Electro Dragon
Skeleton Barrel Dart Goblin Electro Dragon
Skeleton Barrel Dart Goblin
Zap
Zap Skeleton Barrel Dart Goblin Hunter Electro Dragon Goblin Machine
Dart Goblin
Zap Skeleton Barrel Dart Goblin Hunter Electro Dragon
Zap Skeleton Barrel Dart Goblin Electro Dragon
Goblin Gang Electro Dragon
Zap Skeleton Barrel Dart Goblin Electro Dragon Goblin Machine
Zap Dart Goblin Electro Dragon
Skeleton Barrel Dart Goblin Hunter
Skeleton Barrel Dart Goblin Electro Dragon
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin Hunter Electro Dragon
Skeleton Barrel Dart Goblin Electro Dragon
Zap Skeleton Barrel Dart Goblin Hunter Electro Dragon Goblin Machine
Zap Skeleton Barrel Dart Goblin Electro Dragon Goblin Machine
Zap Skeleton Barrel Electro Dragon
Zap Hunter Electro Dragon Goblin Machine
Zap Skeleton Barrel Dart Goblin Hunter Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin Hunter Electro Dragon
Zap Electro Dragon Skeleton Barrel Dart Goblin
Zap Dart Goblin Hunter Electro Dragon
Zap Electro Dragon
Zap Skeleton Barrel Goblin Gang Dart Goblin Electro Dragon
Zap Dart Goblin Hunter Electro Dragon
Goblin Gang Dart Goblin Hunter Electro Dragon
Zap Skeleton Barrel Dart Goblin Electro Dragon
Zap
Dart Goblin Electro Dragon
Zap Electro Dragon Goblin Gang Dart Goblin
Zap Dart Goblin Electro Dragon
Electro Dragon Zap Skeleton Barrel Dart Goblin
Dart Goblin Electro Dragon

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